Cyico

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About Cyico

  • Rank
    Artillery pilot
  • Birthday 05/05/92

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  1. guide

    It will be in IFV guide. It have more from IFV, than from AA, if you know what i mean.
  2. guide

    3. Artillery "Tanks".
  3. guide

    2. AA-"Tanks".
  4. guide

    1. Tanks.
  5. guide

    BLUEFOR Tanks Guide By @Cyico & @Vericht for FK community. ARMA3 version: 1.74.142559, RHS version: 0.4.2.2, BW-Mod version: 1.5.1 , Burhnes Challenger version: . All rights reserved to their respected owners. PDF version: Soon™ This guide is devoted to the review of the BLUEFOR armored vehicles that we have on the server at the moment of the creation of this post. Almost all tanks have year of production, mentioned in [square brackets]. Guide features: 1. Tanks. 2. AA-"Tanks" 3. Artillery "Tanks" Because of the amount of vehicles guide divided on three posts with hyperlinks to them. The guide will be updated as updates for mods/changes in the repository are released.
  6. guide

    3. Artillery "Tanks".
  7. guide

    2. AA-"Tanks".
  8. guide

    1. Tanks.
  9. guide

    OPFOR Tanks Guide By @Cyico & @Vericht for FK community. ARMA3 version: 1.74.142559, RHS version: 0.4.2.2, Project OPFOR version: 0.2.2 All rights reserved to their respected owners. PDF version: Soon™ This guide is devoted to the review of the OPFOR armored vehicles that we have on the server at the moment of the creation of this post. Almost all tanks have year of production, mentioned in [square brackets] or in the name of vehicle variant itself in (round brackets). Guide features: 1. Tanks 2. AA "Tanks" 3. Artillery "Tanks" Because of the amount of vehicles guide divided on three posts with hyperlinks to them. I also strongly recommend to read the RHS: AFRF Tanks Fire Systems Guide by Vericht. The guide will be updated as updates for mods/changes in the repository are released.
  10. until

    Dibs on bradley Commander.
  11. [Server 2] Mission 1 - "Camp Covfefe" - Knight Commander. Zeus: @V1rU5 Pretty cool mission; dunno what happened with second part when we should go clear town, but even without that part I enjoyed your mission a lot. Also, server performance was really good (good FPS and not much desync), amount of people felt just right. I REALLY like this "new old" 4-squad layout.
  12. Mission 1 - "Victory Parade" - Tsar 1-1 Commander Zeus: @Nugget30 General idea of the mission and implementation - 10/10. Animations and stuff was really-really cool. But next time just mention in pastebin what is general idea of the mission and "sides of the conflict" because, from my perspective, this mission was slightly culturally inappropriate. Could be much-much worse, though. I probably should have informed you about it during briefing, but since I was the only man who could possible be affected by the plot of the mission and I took quite an important role, so I decided to not focus on this in and just complete the mission.
  13. Tonks can panic too. Slightly. "Reverse" panic: when MBT suddenly appear, but for some reason you can't engage it instantly. Driver certanly will hear "Reverse! Reverse! Reverse!" command via intercomm. "I SEE YOU" panic: when you see ATGM flying towards your vehicle, but you have no time to press any button at all. "oh well, they are doomed" panic: when you spoted IED on the road not so far ahead, but squad vehicle in front of you - don't. And you have no direct comms, so you tell RTO to relay information to squads. IED blew up before transmition ends.
  14. Mission 1 - Payload Driver Zeus: @Loradas @NeilZar @V1rU5 For drivers this mission was like sex of the virgin - 1.5 hour of preparation, 5 minutes of action and that's it. At least i learned what the fuck is "SVC drive" option . Buy I'm not going to complain about 1.5 hours of waiting - I can imagine ways to improve that. I had problems with 5 minutes of action. Let me tell a story: Payload group had 2 M977A4 (aka RHS HEMTT) filled with ammo. After loooong waiting game RTO finally tasked us (with @ZentharTheMagician) to deliver ammo to Garmarud town, then split up and head to Imarat and Garmsar towns. So we mounted up and roll out in column - my vehicle at the head of column, Zenthar's at the tail. We knew there is IED's in the area, so Zentar follows me tire in tire 30-100m behind. We choose to follow the route Platoon cleared for us, so we just floor it as fast as this shitty vehicle can (not very fast - vehicle itself literally hits brakes after speed passes 100km/h mark; probably bug, tho). At the last 1/4 of our journey, on the road from Timurkalay to Garmarud, Zenthar's vehicle was hit by IED. As driver of the head vehicle of the column I don't believe that i somehow didn't trigger that IED or didn't notice it on the road - road there literally as flat as it can be; even without bushes on the sides. Also, squads literally was there like 10 minutes prior and i knew they tried to clear roads from IEDs. So, Payload crew lost one of the vehicles with driver because of that mysterious IED. Nvm, ammo must be delivered. I continue my journey to Garmarud, took turn to Imarat and successfully delivered ammo to the squads (and repair Humvee for Foxtrot). Soon after my delivery I heard task from RTO to all vehicle elements to head to the town of Garmsar. So i proceed. I was not completely alone, tho - Knight and Delta heading the same way and i followed them. I reached Garmsar 50m behind Delta, then RTO give me an order "to hide in the town". And then literally next second i stopped the vehicle i get hit by at least 4 mortar shells, and at least 1 of them - precisely in the roof of my truck. And ofc i died. And turn half of the town block into ruins. The end. I don't want to say that death of Payload crew was entirely Zeus fault, but it is kinda suspicious in my opinion. About 1.5 hours of waiting. In my opinion this is how it's possible to improve gameplay for logistics drivers: give them ability to deliver troops (at least after respawn wave) to the AO. May be also ability to recover/repair damaged assets if they are available.
  15. until

    Dibs on SWORD gunner.