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      Second server   17/06/17

      The second server is currently not available for missions, we will be using it the next 2 weeks for testing of mods.

Cyico

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About Cyico

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    Artillery pilot
  • Birthday 05/05/92

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  1. Mission 1 - Payload Driver Zeus: @Loradas @NeilZar @V1rU5 For drivers this mission was like sex of the virgin - 1.5 hour of preparation, 5 minutes of action and that's it. At least i learned what the fuck is "SVC drive" option . Buy I'm not going to complain about 1.5 hours of waiting - I can imagine ways to improve that. I had problems with 5 minutes of action. Let me tell a story: Payload group had 2 M977A4 (aka RHS HEMTT) filled with ammo. After loooong waiting game RTO finally tasked us (with @ZentharTheMagician) to deliver ammo to Garmarud town, then split up and head to Imarat and Garmsar towns. So we mounted up and roll out in column - my vehicle at the head of column, Zenthar's at the tail. We knew there is IED's in the area, so Zentar follows me tire in tire 30-100m behind. We choose to follow the route Platoon cleared for us, so we just floor it as fast as this shitty vehicle can (not very fast - vehicle itself literally hits brakes after speed passes 100km/h mark; probably bug, tho). At the last 1/4 of our journey, on the road from Timurkalay to Garmarud, Zenthar's vehicle was hit by IED. As driver of the head vehicle of the column I don't believe that i somehow didn't trigger that IED or didn't notice it on the road - road there literally as flat as it can be; even without bushes on the sides. Also, squads literally was there like 10 minutes prior and i knew they tried to clear roads from IEDs. So, Payload crew lost one of the vehicles with driver because of that mysterious IED. Nvm, ammo must be delivered. I continue my journey to Garmarud, took turn to Imarat and successfully delivered ammo to the squads (and repair Humvee for Foxtrot). Soon after my delivery I heard task from RTO to all vehicle elements to head to the town of Garmsar. So i proceed. I was not completely alone, tho - Knight and Delta heading the same way and i followed them. I reached Garmsar 50m behind Delta, then RTO give me an order "to hide in the town". And then literally next second i stopped the vehicle i get hit by at least 4 mortar shells, and at least 1 of them - precisely in the roof of my truck. And ofc i died. And turn half of the town block into ruins. The end. I don't want to say that death of Payload crew was entirely Zeus fault, but it is kinda suspicious in my opinion. About 1.5 hours of waiting. In my opinion this is how it's possible to improve gameplay for logistics drivers: give them ability to deliver troops (at least after respawn wave) to the AO. May be also ability to recover/repair damaged assets if they are available.
  2. until

    Dibs on SWORD gunner.
  3. Mission 1 - Stronk 1-1 Gunner Zeus: @Weegie Interesting mission, I enjoyed it. SL: @Digby Tatham-Warter Fucking good commanding. I fucked up some times, but i hope it's okay. KPVT rounds just goes though M113 without dealing damage. Also, whole "appropriate enemy vehicles" operation was planned and conducted flawlessly. Hope somebody recorded it. Mission 2 - RTO Zeus: @Digby Tatham-Warter Holy shit. This mission gave me PTSD. So little cover, enemy and vehicles infantry everywhere; i spend all 30mm ammo and almost all for coax in "Rook" engaging enemy targets before it exploded in final push. And i was fucking RTO and shouldn't see enemies that close. Plt: @Fidelias (Also Knights and Mortar: @Don_prince@lokyar@Doctadoone(i think)) Good plan, but we kinda stuck at the start. I, probably, should have forced Knights to follow other route, so they could advance faster without getting stuck on AT emplacement. @Don_prince did most of the work navigating though field and placing points of overwatch, so i basically relay platoon orders; i think i should have been more active as RTO and not engage-on-sight BMPs and ZU-23-2 myself. And after platoon get engaged i kinda forgot to tell mortar about it, so they just rushed to their location behind enemy lines and reported about preparing place... I have no idea how did you manage to do this, guys. First mortar impacts i saw was not very accurate, but after some adjustments you lay hits right on mark and fucking destroy enemy BTR with direct hit. So, great job. Also, i'm asking for feedback on my actions in both missions I participated.
  4. Mission one - Foxtrot MMG. Zeus: @Katla_Haddock @Woody @mulletshock At first I was skeptical how mission without short range and map will go, but it turns out to be quite enjoyable. I loved every second of it! What bothered me is reserved slots (without event on calendar). There is literal rule against it. Mentioning this mission in calendar also could have reduce impact of not_working loadout importing at the start since more people would already had correct gear. Sq: @Sate Very good commanding in this situation. Rushing on enemy checkpoint bunker at start was not very smart move since we were in "firesupport" squad, but there not much you could do about it because, as far as I know and understand, it was part of general plan. So, yeah, half of the squad was slaughtered in seconds probably because of that or because we didn't notice one fucking guy flanking us :D. All other commands was clear and good.
  5. >xp >cards >codes for bonuses Hm... Nope. Thank you. It's literally mobile gaming tier shit.
  6. Okay, fair point. But what about different series of 5.56 weapons? Like M4/G36/AUG series.
  7. But why? If someone out of ammo with his speshul gun - it's his problem and he already punished himself.
  8. @Lenny. What are you talking about? Carrier Special Rig in MTP matches quite good with MTP/Multicam uniforms from BAM/RHS. (Can say that about other camo patterns, though.) Everything according to rules (even old ones, as far as i remember them).
  9. Carrier Special Rig is only rig with armor level V. Some people just want to live one more day, you know? Also, the only good vest with good explosive protection - vanila one(in two camo variants; both ugly as hell). Also also, sometime ago we had weapon restrictions. It did not work well for most of the players. MX's don't have any noticable advantages or disadvangages before RHS/BAF/NIA guns(as far as i know), so using them it's just matter of taste, and taste is individual shit.
  10. I'm almost sure it'll be possible with some zeus magic of "Attach" and "disabling physics for object". Example on submarines:
  11. Just to check how ridiculous this level is.
  12. I did 18 shots. After third shot (shot 1 and 2 deal no damage; yes, i know it's ERA plating; but 9M113 rockets are thandem and have >1000mm penetration AFTER ERA): Hit place clearly visible. After 18'th shot in same spot: I'll proceed testing, but i have doubts what's easier - kill all crew members or actually explode tank. Also, it's safe to say now: in combat situation if this thing against you - your best choice to just run, even if you have rocketlauncher or ton of demolition blocks. You can do nothing to it at all; at least with currently available(and allowed) gear for infantry.
  13. Well, i did some testing. I shot 9 rockets(100% hit) from static "Kornet-M" with rocket 9M133 (152 mm tandem HEAT with 1000-1200 mm RHA penetration after ERA) in the rear armor of Challenger. After first shot: No damage. After all 9 shots: Engine red, hull yellow. I have no comments. I will proceed testing and try find ammo rack or something, that will cause it to actually explode.
  14. @Digby Tatham-Warter This is true, i still need to learn. But, in my opinion, in general driving is easier, than flying; at least because you have to deal with fewer axes of motion. Sadly I can't evaluate objectively - program has not started yet and I don't have enough data. Well, we'll see soon™.
  15. Being able to actually hear and communicate on short range radio also big aspect.