TheGamblersDice

Regular
  • Content count

    84
  • Joined

  • Last visited

Community Reputation

37 Excellent

About TheGamblersDice

  • Rank
    Has a strange obsession over RP has a slav
  • Birthday 08/12/98
  1. If you scroll down a bit on that thread there seems to be confirmation that landing and the ropes for the tailhook work. No mention of the catapult system though. https://gyazo.com/a0d5fd8cbe8915d0831ecf07a70deb4b EDIT: this was also in the thread <3 https://gyazo.com/640559886b62e55eee2785310a00d96e Further testing proves that catapults don't seem to work (what a shame) but landing works fine.
  2. @Argon Then you are not a great driver just average with some fancy air times
  3. When we used to do checkpoint missions more regurarly, specially during the off time ops, I would get really triggered when I or any other SL tells their squad to only fire when fired uppon and to aim for tires only, in civilian vehicles, only to see either a random m136 being shot at a Ural with a civ or the drivers getting sniped from the vehicles as if we are talibans ambushing a convoy.
  4. Oh my slav squad @PVT. J. Mohammed (the pilot) @Rezonath @Schmorfson and some others I can't remember if they were on the 1st and on the 2nd mission didn't actually go for that objective since we went on a suicide mission to get the helicopter in order to deal with the MI-24 just to be super dissapointed that it was a unarmed MI-8 xD. For us it was quite action packed but the said AI related stuff like the shooting through walls was what made us get really pissed. But again that is not your fault. I'm kind of talking on the behalf of the other squads which I saw the progress was really slow on the map.
  5. Even though the squad I take part in (aka The Slav Squad) on your missions is pretty retarded I actually find them fun and the last one we did yesterday was good except for two things: time and the broken ai (altough that is a WH client / server problem). In terms of time I feel that, since the missions are done in the afternoon and therefore only existing about 3 squads (mine included) the objectives were two far apart from each other which would leave Plt to either decide that everyone would go to the same objective together or they would need to make each squad go alone to a different objective. Besides that we had a good 15+ minute drive until we reached not even the first point but the first enemy contact. This lead to a mission that was 2 hours long and from my analysis purely based on keeping tabs on the rest of the squads on the map it was due to slow advance of said squads or a lot of dead time with no action. In regards to Ai, I don't know if its a specific faction or if it were the headless clients themselves but, the AI were both shooting through buildings/walls aswell as shooting at uncoscious players (altough this is more of an problem for the admins/script kiddies like @greybeardralph @anden3 and rest of the people involved in making scripts/ doing maintenance on the servers. TL;DR : Fun but time consuming mission. Make objectives less far apart from eachother and maybe have a start points/LZ be closer to the action/objectives.
  6. @Trahsi @Sora01 Today I might not be online for the usual time I am but if you happen to see me in TS just poke me and Ill help any of you a bit.
  7. Yeah that is what I was talking about
  8. If the whole carrier works as one object when added to the Zeus interface we could easily make a custom composition with the attachTo module to a SDV sub (I have done some true Power Ranger /Transformer shit with it so it shouldnt be too different if its like im saying). If it doesnt work in Zeus it should be possible in the editor.
  9. Ill be more than glad to help you if you need ofc. Also want to let you know that if you think about doing something for jets in the vr map do know that its quite buggy if the jet flies too far away from the center spawn point.
  10. Ok as in training maps you mean the regular ones for people to do practice missions or actual custom killhouses, shooting ranges and stuff? Also Ill be more than glad to do unscheduled practice sessions (from 2 days from now when I comeback) on this like the scheduled ones Badger and Slouchy did for anyone that wants to learn some basics (radio, etc).
  11. How is the server setup power? Will it be a 24/7 running server or just when missions are up? Either way love the iniciative 10/10
  12. When I comeback next week Im all up for helping altough it would be more during the evenings and weekends due to rarely making it to main missions in time. Ofc if you expand the trial pool
  13. @Steadyhand08 even still from my own experience even if its custom made compilation of a mod you can just download from workshop if the closest version to it and then check and replace /add any files needed. Did this for example when the shitstorm that was the 64 bit preparation repo update and got most stuff done in 10-15 mins opposed to 10 hours
  14. Its all about that immersion i guess
  15. @Callistano I think considering the importance of Sovietwomble in our community the following rule should be added: -Must be on Sovietwomble's friend list aswell as having a nickname given by womble himself. Besides this knowing the whole NATO alphabet system aswell as its WWI counterpart. This way only the best and brightest would be able to SL