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About Gditz

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    Swede, Sweet, Swag
  • Birthday 04/04/90

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  1. UN-Official Mission 1 - FAC - AA destruction & FOB takeover Zeus: @gadsada A really fun mission from Zeus. A few conditions on a possible QRF so stealth was the most obvious route for this night mission. We managed to not alert the QRF force so I call this a success even if I feel you were a bit lenient on us. We had some loud shots going off and we also blew up the supplies which probably should have alerted nearby forces. Regardless, it was great fun. Platoon: @PowerColour Did a good job with planning, split up the squads to different tasks and kept comms clear. Would trust him with platoon again. @WigD was 2iC and did a good job driving the platoon vehicle. Squad lead: ^ Big props to @Chuck Yeager who was Eagle and was very patient with my first time FACing. He also did a spectacular job decimating the enemy FOB and the enemy Urals on their way to reinforce the FOB. I'm glad he's on our side. The other squads did okay but there are some things you can all improve on. A few times radio calls had to be repeated 3 times until platoon got a response. Being SL or 2iC means always listening for your call sign and responding with either a "send it" or a "wait one" if you have pressing matters to attend to. Another thing for drivers and passengers. A few times the drivers turned onto the wrong roads or bunched up a bit to tightly which can lead to deaths if de-syncs happen. As the front passenger its very nice if you help navigate for the driver by looking at the map and telling them what way to turn in the next crossing. Other than that, it was good. Keep it up and we shall all become better. Also big thanks to @PowerColour and @ChinaEmporer for hosting the server. much love. ~Gditz out
  2. First mission - Alpha Autorifleman Assistant - Night boat raid Zeus: @Urist McGLORY Very nice bit of action for alpha. We never had anything that was impossible to attack Platoon: @Forked I had little interaction but as soon as alpha reported mission success on current orders you retasked quickly. This lead to little down time for us and we got to provide help to other squads. Excelent platooning, keep it up! Squad: @Cheflawas our squad lead and did a splendid job guiding us through the waves and incoming enemy fire. We went from target to target pinning down the enemy just long enough to plant charges on the supplies and then move on to the next target. When we got to San Arulco and met up with Echo at the last remaining supply, they manged to rig it up with explosives first. Im not sure how or who (It really doesn't matter) but they managed to blow up half of Alpha and most likely a few of their own members. From what I understood post-mission, Echo called out to Alpha to clear it but the proper procedure when friendlies are danger close is to wait for confirmation from other elements that they are clear of the explosives. This is a thing we can all get better at. Once we got patched up we got a heli evac but it flew away before we could board. A heli piloted by @seami came in and then proceeded to drop us off in a field. I believe this was at the request of FAC and have no complaints, we got taken out a dangerous area and ended up somewhere safe. Only problem for the people who got out was that only one person of the three squad remnants that had a long range and could get orders. Again, orders passed down quickly and we proceeded to the church for final evac. There were a lot of friendlies, lots of incoming enemy fire. The chaos was very fun to deal with. I distinctly remember @Linnet providing ultra suppressive fire while the evac chopper was boarding the injured first. This is also the last memory as it quickly blew up behind us and mission completed. Good stuff. Big shoutout to @Neroxen who was our medic and sacrificed his legs in order to patch me up after a boat glitch left me broken and bleeding from 5 body parts. Second mission - Bravo 2iC - @Katla_Haddock's "Marriage" Zeus: @anden3 Lovely mission with a very creative love story. Made me swoon. Platoon: @NeilZar Good amount of enemies and level of armor. Bravo and Foxtrot would have been able to deal with more if comms had been better but apparently Foxtrots long range was not working. Squad: @Rezonath was SL and did a really good job. A few times you sent traffic on short range instead of long range. It happens to all of us and you often realized your mistakes yourself. Clear comms and orders throughout the mission to all of the squad. Big props to @PowerColour @Fanto and @GrimZ for helping share the load of us missing an ammo buddy after @WigD got kidnapped by Zeus at briefing. We fought our way towards to the last known location of Katlas wife alongside Foxtrot and our Knight asset. Knight kept our backs clear of all the enemy armor while we moved up on the compounds and the harbor. We got some tips from crossroads that the wife to be loves water and went to the quay. Lo and behold, a boat circling around. Chase her! Unfortunately she was so unwilling to marry at this time that she instead chose to end her life by boat suicide. RIP. Third mission - Alpha Rifleman (LAT) - Hill combat and town liberation Zeus: I'm not sure who was zeusing but alpha had a decent amount of stuff to shoot at even when we were mainly overwatching for the most of the mission. The town we liberated was a bit too small for the amount of squads we had. Not sure how to solve it except having more than one final target. Platoon: @Rezonath was platoon. I had no direct contact but the mission went very well. Squad: @Nugget30 was my squad lead and carried us to victory. Everything went very well. You split up the two firing teams while we were on overwatch in a good way to provide 360 protection. A few words of respect to our medic @DreamOfCheese who spent the remaining 10 minutes unconscious in the back of our MRAP.
  3. The easiest way to join them is to sit in the FNG room and stay around a few minutes after people have been picked for the official mission. Someone will come into the channel and say something along the lines of "If you want to the FNG mission, go to the Game Lounge X teamspeak room".
  4. Welcome the funzone! If you need any help getting setup or getting started with arma I will be on Teamspeak tonight (from around 6pm-midnight). Just give me a poke and I'll help ya out. There are also a few guides on the forum about getting the mods installed and general gameplay advice aswell.
  5. Again, I don't know exactly what happened so I can only make statements about what the general norms are for talking etc. When it comes to briefing, you listen to your SL and stay silent until they ask for questions. If you are a SL or an asset leader you listen to platoon and stay silent until they ask for questions. If the RTO or FAC wants to coordinate radio frequencies it's common for them to move away from the briefing spot and talk so that no one else is bothered by what they are saying. Same goes for anyone in general, try not to have conversations near briefings or other people talking about mission critical stuff. I agree that a "shut the fuck up" is a poor choice of words. A simple "Please be quiet or go somewhere else to talk about that" is better. Yes, as SL the safety of your squad is of high priority but that doesn't mean you can just ignore the long range when the stress mounts up. What if someone outside of the squad sees a BTR moving up on our rear? What if platoon needs us to fall back or reinforce another squad? The function of a SL is to follow any orders given to the best of their ability while also keeping their squad safe. If platoon says "Gditz squad, move up" and we are taking heavy fire, I have to respond to platoon and tell them that I cannot comply and why. A "Gditz squad is heavily pinned down and cannot advance" means platoon knows whats up and can revise their plans. Maybe they send an asset to help or another squad to help us out. Anyway, this problem usually never happens during stressful situations because by then everyone is spread out and too focused on hitting the MBT with their AT instead of talking shit on the short wave. This is strictly a problem during briefings or during transports when everyone is in the same vehicle. The only solution is to be respectful of each other (this includes everyone) and try to not impose your conversations on people who don't want to listen. This doesn't mean that I want people to be mute, I love arma and the conversations you get to have with people. It's one of the main reasons I play it. It just needs to be balanced is all.
  6. @Loradas I dont know all the details but in general, when someone says "break, break, break" they have nothing personal against you. The problem that most squad leads and platoon often faces is that there are too many conversations happening at once. I once had the "pleasure" of sitting in an APC as squad lead and had the following: Information coming in on long range radio My 2iC talking from another vehicle about our sitrep over short range radio Vehicle crew communicating with their RTO Talking crew members in my vehicle Someone playing loud music This got very frustrating really fast and I told everyone to break break break in my squad and I was now left with only 2 things I needed to hear and 1 thing I could ignore, making it a lot easier. Joking around with people is fine when nothing is happening but when shit hits the fan, its time to focus.
  7. UN-Official mission 1 - Medic - Airfield capture & Tank Capture Hosted by @PowerColour and @ChinaEmporer I was the medic for this mission with @Tennin as SL and @Nirwana was our 2iC. Our squad was mainly tasked with staying on overwatch while the other squad moved up onto the airfield to destroy/capture the enemy tanks. I had very little time to actually engage any targets since I had plenty of patching up to do. Overall, most people called out when someone was hit AND also who they were. This is critical as it allows for easier locating of patients. One thing that was a bit annoying was when I was tasked to run over and help the other squad when they had lost their medic. I ran towards the actual marker and made contact with a a few elements of the squad. I patched up a guy who was pretty bad off and when I was done, I asked "Is anyone else hurt in your squad?". The answer that came back was "I don't think so" so I started moving back to my squad only to be called by my SL asking for status on getting to the other squad. I said I finished with them but was told that this was incorrect. Apparently the squad lead was also hurt. I headed back and fixed him up but in the future, if a medic who isn't in your squad asks you if anyone else in your squad needs help, call out on your radio that a medic has arrived and that they want to know if anyone needs assistance. The alternative to this is for the medic to always head to the squad lead and then head to the patient. This wastes both the SL's attention and puts the patient at risk of dying before the medic can get to them. Other than that I would say the mission was a success. We had plenty to do and the level of difficulty was just right. UN-Official mission 2 - Platoon lead - Town clearing, HVT capture & Airfield clearing Hosted by @PowerColour and @ChinaEmporer I was platoon lead since I was alpha squad leads. We ended up having 2 squads in total ( @JPlett was bravo lead I think), 1 air asset (I don't remember who) , FAC (I think it was @gadsada or @Galactic) and a prophet team (@Jacob_Waltz & @Loradas) . I have mixed feelings about this mission. We were tasked with taking a town, secure an HVT and lastly a neighbouring airfield. We were told that if we went in and managed to take the town quietly, the heavily armed QRF forces to the north would not engage us. I chose for us to go in quietly and this unfortunately meant that our air asset had very little to do for a large part of the mission. I appologize that you guys and our FAC got so little to do due to this. I feel it was very illogical to offer us the choice of going quiet or loud since there were multiple enemy BTRs. These cannot be handled quietly thus making a quiet solution impossible. A fair part of responsibility falls on my shoulders, I should have planned for a backup plan in-case going quiet wasn't feasible when prophet had scoped out the AO and I shall plan better next time. A sidenote i'd like to say is that even if we always expect a fair share of enemy vehicles, 4 BTRs to go against 2 non-full squads is a bit much. Alpha had 2 LATs and they were quickly used. CAS was a no-go since the enemy had AA that would need to be taken care of first. Again, most of the responsibility falls on my shoulders since I should have ordered both squads to bring more AT in their vehicles in case the QRF engaged us. I tried to fix an ammo resupply but our forces could not reach us so we ended up having to take a fair amount fire while we scavenged for enemy ATs. Both squads performed really well. Bravo held overwatch and acted as our protection against pincer attacks and gave us plenty of info to work with. The only bad thing I can recall is that most of my squad were very slow in responding to my orders to "move up to alpha actual marker". This command essentially means that I want us to regroup on my location and most of the times no one came from what I could see. For next time try and make your way over fast or get on the radio to explain why you cannot get there. Maybe you are suppressed or seriously injured which are good reasons but your SL needs to know why his members aren't moving. This was my first time platooning (even if it was a small set of squads) but I did my best to respond quickly to any requets and confirm that intel was received when it came in over the long range. I gave most assets and squads permission to move according to their own initative and I feel that everyone performed really well. From prophet moving on their own accord to different overwatch points to Grifon doing reconnaissance. Good job and thanks for sticking it out with me. Feedback about my platooning would be greatly appreciated. Lastly, I would like to stress this so more people see this. If you are looking for something to do while you wait for the 1st, 2nd or 3rd offical mission to end, DON'T join these missions. It is not good if half of all squads just bail in the middle of a mission just to try and get a slot in an offical one. The UN-Offical missions are for people who want to play a full mission of ARMA, not bailing midway. Thanks to @PowerColour and @ChinaEmporer for hosting, you guys are awesome.
  8. Another swede? Enjoy your stay
  9. watch out 4 sneks
  10. Mission 1 Operation Hammerhead - by @Sarissa, @Lenny & @Radio Foxtrot Autorifleman Zeus: I am not sure who (Maybe @Sarissa?) was zeusing but those bloody Yankee troops sure gave us hell. Resistance was tough but not impossibly so. Platoon: I had no direct interaction with platoon but from what I know comms were good. Squad: @Wattsits was our squad lead and led us into glorious battle. Our first contact with the enemy was in the south eastern part of the town of Rogov. Bravo and Foxtrot parked our vehicles and sprinted for cover. We started getting engaged from all over, suffering heavy injuries. Stuck between a rock and a hard place, we managed to get partial cover and tried to move to a red bricked building to the direct north. I had quickly used up all my supplies on other people and scavenged for more while fighting off the enemy. Before we were able to take full advantage of nearby cover, both @Wattsits and @Shoxe were downed but not killed. Having no real option, I dragged our squad lead into the safety of the building and got shot from the outside just as I was putting him down. @Chukase was luckily still alive and patched up both me and our squad lead while @Tomlolo kept guard for any US remnants. With only 5 members remaining of the squad, we were given a spare BMP and headed out towards the next target. On our way there, we encounter heavy enemy armour on high ground while we were stuck in a kill zone. What little cover we had was quickly blown to pieces by the friendly BPM cooking off. People were falling left and right and I patched up several more people. The most magic moment was when @Wattsitswas downed again and he had 4 red body parts and a great loss of blood to start with. I'm not sure how but it was a good thing I collected so many tourniquets because that's was ultimately saved him from certain death. Said death happened 2 minutes later when the server crashed. I spent most of the time shooting, rooting and tooting. Love the fact that we got to play as Russians, would love more of these types of missions.
  11. Really fun mission @ThatWalder with a good amount of respawns. Night missions always add to the tension and action in a good way. Keep up the great zzeusing. MOD EDIT: PUT SCREENSHOTS IN THE SCREENSHOT THREAD
  12. Last night @PowerColour hosted a lovely little missions for 20 or so of us FNGs that didnt get into the 2nd missions. Glorious FNG mission - Warrior (APC) Gunner Zeus: @PowerColour provided us with a night mission where we were meant to capture/retrieve intel about our next target. The only thing I can think of was that the wind settings were fucking insane. At one point I had to curve my 7.62 rounds so much that I could not see my target and the hits at the same time. Platoon: I don't remember exactly but I think it was @silberjojo who was leading alpha and bravo to victory.Squad:@Ewido was the Commander of the Warrior and @PanG was our driver. We worked really well as a team. Ewido gave clear and concise instructions for both myself and our driver and also kept comms up with platoon. I tried to keep my fire restricted and only fire if lives were at stake or permission to fire was given. We took down plenty of enemy vics and by we managed to capture an enemy officer. Said officer apparently fell onto a large amount of bullets right after he tried to board the warrior, very sad. We booked it out of there only to hear that a few people were left behind. RIP Thanks for hosting missions and letting us all have a ton of fun.
  13. A fellow swedish engineer? Welcome
  14. Having the medic (or the autorifleman) drive and the ammo buddy gunning an MRAP is a good way to maximize squad combat effectiveness. The gunner position is quite exposed but the ammo buddy is arguably the most expendable of the squad. When needed it can provide moving cover and having it close means a squad can quickly be called on to reinforce where needed. When the gun runs out if ammo you get one more set of boots clearing buildings and what not. If enemy armor appears you move it to cover quickly while LAT take care of business. Ive had the pleasure if gunning and also driving in this type of configuration before and its been quite effective. Just be sure to not go first in towns to avoid RPGs.