FK COMMUNITY MEDICAL GUIDELINE
PART ONE : ENABLING THE MEDICAL MENU
Before we get anywhere close to treating someone you need to enable the use of the ACE Medical Menu - this speeds up Triage & Treatment exponentially.
To enable the Medical Menu, press Escape, and click the ACE OPTIONS button.
Then, scroll down until you see Use medical menu on the left panel, then on the right side select the drop down and click Enabled.
The default button for opening the Medical Menu is H, but you can re-bind this to whatever key is memorable. (NB, in Zeus H opens the Ares Hints panel which overrides the Medical Menu)
PART TWO : THE MEDICAL MENU
The Medical Menu, once opened looks like this:
1 - The Triage Card : A quick view of previous treatments administered.
2 - Examine Patient : Where you can check Heart Rate, Blood Pressure and Responsiveness.
3 - The Bandage/Fracture Panel : Where you apply Bandages and Tourniquets.
4 - Medicine Tab : Where you apply Morphine, Epinephrine and other autoinjectors.
5 - Airways Management Tab : Largely useless for our system.
6 - Advanced Treatments Tab : Administer Blood Bags and Personal Aid Kits.
7 - Drag/Carry Tab : Allows you to either Drag or Carry the patient if they have broken legs or are incapacitated.
8 - Toggle Self Tab : Allows you to switch between your and your patient’s Medical Menus.
On the Left are the different treatment options.
The Middle shows a colour map of the patient indicating wound severity (Light Red to Dark Red).
The Right side shows an in depth description of wounds sustained by each selected body part.
To view the damage a Body Part has sustained, you need to click the relevant part and check the Right Panel of the Menu.
Here, you can see that the patient’s Left Leg has been selected and that it is heavily wounded. You can also see that a Tourniquet has been applied.
On the bottom left of the screen, you can see a list of previous administered aid and when it was administered.
PART THREE : TREATMENT PROTOCOLS
When encountering casualties in combat, it is not necessarily always obvious if someone is incapacitated or dead. If unsure of someone’s condition - First open their Medical Menu, and select the Examine Patient tab (#2), then select Check Pulse.
You will be presented with one of two pieces of information : “You find No Heart Rate” = KIA or “Heart Rate X/X” = STILL ALIVE AND NEEDS TREATMENT
The next thing you should do is Tourniquet all limbs that are bleeding - as this will slow the blood loss process.
Note that Torsos and Heads cannot be Tourniqueted, and therefore should always take priority when administering aid. If a casualty is bleeding heavily from their torso, it is always advised to administer a blood bag to try to counteract the blood-loss and keep them alive while you patch them up. This can be done by selecting a Limb, and going to the Advanced Treatments tab.
As the severity of the wounds decreases, the dimmer the shade of red on the body turns. IE; lightly wounded Body Parts are a light red, whereas heavily wounded Body Parts are a dark red.
Once a patient has stopped bleeding out, it is time to administer Medicine. You do this by selecting a Limb (you cannot administer drugs to the Torso or Head), and selecting the Medicine tab.
Morphine is used to counteract pain (the flashing white at the corner of a player’s screen).
BE WARNED : Too much Morphine in a short amount of time will cause a player to become incapacitated and die.
The bottom left panel timestamps administered aid - if you see more than two Morphine Pens administered within the last 5 minutes; do not give any more Morphine. Instead, counteract the Morphine with a single Epinephrine pen.
As well, if a player tells you that they’re hearing their own heartbeat, you will need to give them a Epinephrine pen.
A patient may not show any more wounds on their Medical Menu, but still show blood effects on their player model, as shown here:
They may also not be able to jog/run, or their aim might be very off.
This indicates that the Patient still requires a Personal Aid Kit to be administered. The PAK can be administered by opening the Medical Menu, selecting the Advanced Treatments Tab and clicking Use Personal Aid Kit.
The PAK fixes everything from pain & blood loss to broken arms & legs. Note, however, that the amount of time the PAK takes to work scales equally to the amount of damage sustained so it can take several minutes to heal someone to full.
IF THEY MOVE TOO FAR FROM YOU IT WILL RESET YOUR PROGRESS
The bar at the top of the screen indicates the time left.
PART FOUR : KIA CLEARANCE (OPTIONAL)
Sometimes your best efforts won’t be enough - either the patient has suffered too much damage to be saved or is already DOA. There is a two-stage process as a medic to finish your job with the patient.
1 - Collect their Dog Tags by activating your ACE interaction and looking at their head.
2 - Pack the body in a Bodybag for shipping home later, open the Medical Menu and find bodybags under the Advanced Treatments Section
NB These two tasks are entirely RP and do not affect the gameplay at all but, hey, you’re a medic.
PART FIVE : PROPOSED MEDICAL LOADOUT
This is just a selection of Medical Equipment I advise you to take, some players prefer to take more, but this is the minimum.
40x Elastic Bandages
6x 500 ml Blood Bags
1x Personal Aid Kit
15x Morphine Autoinjectors
10x Epinephrine Autoinjectors
15x Packing Bandages
6x Body Bags (Not Pictured)