First and foremost: Thanks to the hivemind for helping with this!
Remember the first time someone screamed "BRDM! It's a BRDM!", at you and you had no damn clue how you were supposed to react to this? Or what to look for? The list of abbreviations is damn long (and this one by no means complete! If you see something missing, suggest it in the comments please! Missing an abbreviation but you're not sure what it means? Add it, too! Chances are somebody will fill it in) and I'm 100% convinced that nobody knows every single one of them. This list - click here for the entire one in alphabetical order - may prove itself helpful for some of the FNGs in the future.
Running away tactically retreating from something makes more sense when you know what the hell you're running from.
This list will be separated into 3 subsections, namely: Weapons, Vehicles and General Terminology.
NOTE: This part only focuses on weapons. You can find Vehicles here and General Terminology here
AA – Anti-Air Artillery (AAA or Triple A)
AK – Everything Kalashnikov (Including the Izhmash versions)
AK5 - Automatic Carbine 5 (AutomatKarbin 5) swedish standard rifle
AP – Anti-Personnel OR Armour-Piercing
APFSDS – Armour Piercing Fin Stabilised Discarding SABOT
AR – Assault Rifle
AT – Anti-Tank
ATG – Anti-Tank Gun
AUG – Universal Army Rifle (Armee Universal Gewehr)
Cal - Caliber
DMR – Designated Marksman Rifle
DMS - Designated Marksman Scope
DShKM - Heavy (infantry) machine gun, this is the russian turret that every single one of us has seen in the games. Russia’s equivalent of 50’cal but meaner
EMR – Enhanced Marksman Rifle (Rarely if ever used)
EPR - Enhanced Performance Round
ESR – Enhanced Sniper Rifle (never heard being used)
Frags – Fragmentation grenades (take the bottom one)
GL - Grenade Launcher
HAT - Heavy Anti-Tank. Think TOW, Javelin or MILAN systems
HBAR – Heavy Barrel Automatic Rifle
HE - High-Explosive
HEAT – High-Explosive Anti-Tank
HEDP - High Explosive Dual Purpose (HEAT with claymore around it)
HP - High Powered (or high penetrating)
HMG – Heavy Machine Gun
IR – Infra-Red
IR-DIM - Infra Red Dim, a type of tracer round that is only visible to people wearing NVGs, and will not start to illuminate until after having flown ~100+ yards. (To not give gunner position away)
LMG – Light Machine Gun
LAT - Light anti tank launcher
Mag – Magazine
MAT - Medium anti tank launcher
MMG – Medium Machine Gun - An autorifle with 7.62 caliber
MPAT - Multi-Purpose Anti Tank
RCO – Rifle Combat Optics
RPG – Rocket Propelled Grenade
SFW – Special Forces Weapon, also safe for work, which is probably the context we’ve used this in if ever
SOST - A special type of tungsten headed round. It’ll ‘detonate’ after a moment, scattering shrapnel within a persons body
UGL - Weapon with bottom mounted grenade launcher
ZU - Anti Aircraft Static Emplacement. Can be mounted to a URAL to make it Mobile, Dual Barrel 23mm Fuck Up Your Day with Explosive shells.
ZSU – Anti-Aircraft self propelled mount (Zenitnaya Samokhodnaya Ustanovka), 23mm 4-barrel anti-air tank. Often wrongly used for static AA emplacements.
Edited by Sarissa