cirabarnet4

Clarification on DMR and non-DMR

28 posts in this topic

I have on several occasions (unknowingly) taken an DMR-rifle, thus I would like some kind of list or something, so I don't become a repeat offender ( more than I already am)

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As a general rule, if your gun is full auto and has got 30 rnd mags you most probably are looking at an assault rifle. Not sure if there actually are any DMRs in the modpacks dont apply to this rule but dont take my word for it. Just take it as a rule of thumb. ;)

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Generally as a rifleman you want to stick to something 5.56mm unless there's a special reason to take 7.62mm. Otherwise it's extra weight for not much reason. Generally most assault rifles are chambered in 5.56mm so that should stop you from taking a DMR by accident. 

 

Also this should be in the Arma General Chat forum rather than here, just so you know for the future. :)

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The only thing that will define a DMR under our rules is the scope magnification you have. In terms of caliber of rifle as long as your taking a rifle of the side your on its doesn't matter if it's in 5.56 or 7.62

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Posted (edited)

@mulletshock, I assume that SL has the ability to enforce his own weapon restrictions on the squad? I'm curious as there was a morning mission where my SL said that you can't take any DMR even if you had a x4 scope on it (this was only for his squad during the mission).

One quick thing about today's meeting report. If I understood correctly, it says you can't enforce the variant of uniform and gear you wear. Does this include facial hair also?  

Edited by Silver Snow
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If you put the same optics on your rifle as everybody else, and your squadleader is not gonna use you as a specialist, that rifle is not a designated marksman rifle. Definition of the term comes from the role of the user, not any properties of the item.

That being said, I would absolutely be in favor of zeus/platoon/SL being able to put on at least that particular additional restriction*. Having too many guys in your already barebones squad take battle rifles is a considerable cut in versatility and generally effectiveness.

 

* And helmets. Fucking special snowflakes and their hats.

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11 hours ago, Silver Snow said:

@mulletshock, I assume that SL has the ability to enforce his own weapon restrictions on the squad? I'm curious as there was a morning mission where my SL said that you can't take any DMR even if you had a x4 scope on it (this was only for his squad during the mission).

No the Squad lead can not enforce hie own weapon restrictions on his/her squad. Unless it's a weapon restriction given by a Zuse themed calender event or scripted mission

 

11 hours ago, Silver Snow said:

One quick thing about today's meeting report. If I understood correctly, it says you can't enforce the variant of uniform and gear you wear. 

When a uniform is call it's the camo type given by platoon NOT a specific uniform, once the camo is called all veriants of the camo are allowed. So yes squad lead can't not enforce a camo variant. But he/she can recommend a similar vest and helmet is taken as the uniform and not a specific variant of vest and helmet. The only time spacific uniform, vests and helmets are enforced is like with guns if it's a themed calender event or scripted mission

 

11 hours ago, Silver Snow said:

Does this include facial hair also?

Facial hair would be classed under accessories like glasses and goggles so a squad lead cannot dictate to their squad if they can take it

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1 hour ago, mulletshock said:

all veriants of the camo are allowed

Maybe I'm dense, or possibly (probably) pedantic, but that seems like unlucky wording. I guess what you're saying is: its nobody's business if I roll my sleeves or not, but I don't get to wear the desert variant when woodland was called for.

We do tend to have a long distance relationship with common sense sometimes...

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13 minutes ago, Blutze said:

Maybe I'm dense, or possibly (probably) pedantic, but that seems like unlucky wording. I guess what you're saying is: its nobody's business if I roll my sleeves or not, but I don't get to wear the desert variant when woodland was called for.

We do tend to have a long distance relationship with common sense sometimes...

What I mean by all veriants is, if MTP is called take a uniform that is MTP or if DPM woodland is called take a uniform that is DPM woodland

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2 hours ago, mulletshock said:

themed calender event

How would the process of getting a zeus calendar event go? Who is zeusing is decided 2 hours before main mission. But calendar events have to be up 3 days prior. As well as you are not allowed to reserve zeus slots via the calendar. I asked Katla and he isn't sure either at this point.

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I always find it funny when someone asks to be DMR without knowing of either the mission we're doing or what our job is, and secondly because they're asking to be a "dedicated marksman rifle", not a squad marksman which is what they would be asking about. A squad marksman is allowed to take up to a 16x scope where as a regular rifleman is allowed to take up to a 4x scope, most usually an acog because its pretty good all around. Usually a marksman takes a 7.62 chambered rifle because its bigger its better, but that's just part of server rules, you're allowed to take 7.62 whenever unless platoon or Zeus (Rip that) places a restriction on what weapons are allowed.

Basically just watch what scope you're taking and you'll be alright, as that's one of the very few limitations that regular members of the platoon have to worry about. 

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Yeah that sometimes bugs me off as SL if someone keeps arguing back if I don't let them grab the dmr, there is a reason why they're not getting it, whether we're going into dense jungle or building clearing etc etc. If I don't see a way to utilize it fuck it. 

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7 hours ago, mulletshock said:

The only time spacific uniform, vests and helmets are enforced is like with guns if it's a themed calender event or scripted mission

Question: could I as an SL 'ask' that my squadmembers take a certain 'family' of guns to ensure we all can share ammo? E.g. all take british guns, or guns that use 5.56nato, everyone go G36-variants etc?

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1 minute ago, Lenny said:

Question: could I as an SL 'ask' that my squadmembers take a certain 'family' of guns to ensure we all can share ammo? E.g. all take british guns, or guns that use 5.56nato, everyone go G36-variants etc?

Two quote from the Rules:

  • All squad members are to take side- and role specific weaponry. Scopes are limited to 4x magnification. Explosive ammo is not allowed.
  • Note:  If you bring a non-standard weapon, you will not always get ammunition for your gun as the resupply pilots/Zeus will not have time to check every squad's guns and load correct ammo.

so you can "advice them to" but you can't tell them what to take as what you asked would be doing that.

 

5 hours ago, cineafx said:

How would the process of getting a zeus calendar event go? Who is zeusing is decided 2 hours before main mission. But calendar events have to be up 3 days prior. As well as you are not allowed to reserve zeus slots via the calendar. I asked Katla and he isn't sure either at this point.

i imagine this will change  

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I usually bring a higher caliber gun regardless as it can be used for punching through walls and buildings. So if I dmr I just upgrade the scope. When you can accurately hit things with a 4x scope at 1 click with subsonic rounds you dont need a 16x scope =P

@Jonathan Dagan @cineafx

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22 minutes ago, Servok said:

I usually bring a higher caliber gun regardless as it can be used for punching through walls and buildings. So if I dmr I just upgrade the scope. When you can accurately hit things with a 4x scope at 1 click with subsonic rounds you dont need a 16x scope =P

@Jonathan Dagan @cineafx

I also prefer many times to take 7.62mm Battle Rifles with an DMS Scope, which sometimes evokes confusion because the DMS is so long it appears to be 16x when it's actually a 4x !

Although i do wonder when to take regular rounds and when to take Sub Sonic.

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7 hours ago, Monarda said:

I also prefer many times to take 7.62mm Battle Rifles with an DMS Scope, which sometimes evokes confusion because the DMS is so long it appears to be 16x when it's actually a 4x !

Although i do wonder when to take regular rounds and when to take Sub Sonic.

Bohemia's scope tooltips are incorrect. The higher stage on the DMS is at least 6x.

From what I have read, flash hiders/sound suppressors/subsonic ammo make it harder for the AI to realize they are under attack when you MISS, but as soon as you hit they know you're around and the stealth stuff doesn't affect their ability to pinpoint your location. In other words: Don't fucking bother with anything but protecting your own eyes from your muzzleflash unless its a TvT mission. Useless extra weight and a significant drop in performance, unless you go for a weapon like the VSS and its specialized cartridge. And even those are only good out to ~200 meters.

 

Trivia: Regular .300 Blackout out of Toady's Honey Badger goes subsonic somewhere between 400 and 500 meters.

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@mulletshock As a quick question, does the 7.62 caliber limitation still apply to the dmr in the squad or can they willy-nilly take a .50 cal rifle bolt?

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18 minutes ago, Don said:

@mulletshock As a quick question, does the 7.62 caliber limitation still apply to the dmr in the squad or can they willy-nilly take a .50 cal rifle bolt?

There is no caliber limitations only role and side spacific rifle limitations. so a .50 cal can only be taken by profit and not by any other member of the Platoon

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20 minutes ago, Don said:

@mulletshock As a quick question, does the 7.62 caliber limitation still apply to the dmr in the squad or can they willy-nilly take a .50 cal rifle bolt?

Rather sure that there is no DMR that uses a .50 cal Round, plus also pretty sure bolt actions can't be DMRs, may just be me tho.

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10 hours ago, Servok said:

I usually bring a higher caliber gun regardless as it can be used for punching through walls and buildings. So if I dmr I just upgrade the scope. When you can accurately hit things with a 4x scope at 1 click with subsonic rounds you dont need a 16x scope =P

@Jonathan Dagan @cineafx

You and your ASP-1 Kir :D

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26 minutes ago, cineafx said:

You and your ASP-1 Kir :D

Yeah boy best gun in game B|

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I call BS, that combo should not be allowed, too unbalanced.

Edited by Monarda
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15 hours ago, Monarda said:

I call BS, that combo should not be allowed, too unbalanced.

well if you feel like its unbalanced, make a formal complaint, and most people have a squad around them. So even if one person in the squad is stealthy as fuckboi then the squad will still give away their position. Also, imagine going into close quarters with a DMR. i have tried it and would not reccomend it as you quickly run out of ammo

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