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  5. Even with cookoff disabled I doubt the FK server would even handle it before the battle! Would have to have a fine tuned specially built server for something like that, would love to see it happen and be involved in it though!
  6. NeilZar

    Gamescom Giveaway

    It has been a few weeks since Gamescom, but we have finally managed to work out the details for the Giveaway of all the extra merch we got. This year we only managed to get stuff from the Bohemia booth, but next year we will try to get more stuff from all booths. Enough about that, what will we actually be giving away? THE GIVEAWAY There a few different categories you can sign up for in this giveaway, one of which is not really a giveaway. More details about that later but here are the categories: DLC Bundle 2 First off we got a code for DLC Bundle 2, a reward for getting first place in on of the Arma 3 challenges. The Bundle includes the Jets, Laws of War, Tac-Ops Mission Pack and Tanks DLC. The bundle costs 22,99eu on steam, while the individual DLCs cost a total of 34,96eu on steam. This is a great chance to get these DLC and enjoy all the new tanks and Jets you couldn't use in our missions before. Arma 3 Maps The next category is Arma 3 Maps. It is not in-game maps; it is the actual real-life foldable versions of Tanoa, Malden and Altis. There are two prices in this category: First place: 1x Atlis, 1x Tanoa, 1x Malden, 1x Arma 3 Lanyard, 1x Vigor Sticker, 1x FK Patch Second place: 1x Tanoa, 1x Malden, 1x Arma 3 Lanyard, 1x Vigor Sticker Shipping for this category will be paid for by us. All you'll have to do when you win is provide us with the shipping information. Arma 3 Lanyards This category is a bit different, as we have a total of 48 Lanyards! Since the shipping for this would be insanely high if it were paid for by us (more than a month worth of donations), we have decided that shipping would be paid for by the recipient. This is a unique opportunity though, as these lanyards are not available online and can only be obtained at events. (Ginger not included) The first 48 people to register for the Lanyard will receive one, and on top of that, the first ten will also receive a Vigor sticker with it. Shipping for the package will cost 2.80 for international shipping and 1.66 for Dutch national shipping (subject to change). It will be shipped via regular post, and thus will be deposited in your letterbox. HOW TO ENTER Entering the giveaway is easy, fill out this form and wait for the result at the start of October. When signing up make sure you don't make any mistakes and have read the terms and conditions, you can not edit your entry! TERMS AND CONDITIONS The person entering the giveaway or signing up for a Lanyard will be referred to in these terms and conditions as "you". The organiser and the rest of the CM and Admin team will be referred to as "we" or "us". You were born before 01/10/2002 and have been a member of the community since before August first (01/08/2018). You accept that we publicly announce your name when you win either the Arma 3 Maps or the DLC Bundle 2. If you win the DLC Bundle 2 prize, you are not entered in the Arma 3 Maps giveaway. When signing up for the Lanyard, you accept to pay for shipping the items. Prices for shipping are subject to change dependent on the weight of the package. You accept to share your personal details with us when winning one of the two giveaways or signing up for a Lanyard. Signing up multiple times or entering false information will disqualify you from the giveaway. We are not allowed to enter into the giveaway. Entries will close on Sunday, September 30th at 23:59 UK Local Time (30/09/2018 22:59 UTC). Winners will be announced before Sunday, October 7th at 23:59 UK Local Time (07/10/2018 22:59 UTC).
  7. One of my most favorite battles of the 20th century thanks for posting!
  8. I really like how you took the best of the source material and shaped it into a condensed and intense narrative, the source treats it like a documentary while here I think that is like you are telling a story instead of just pointing out facts that happened. Hope I can participate on a mission with this operation in mind, tanks are not used that much and even less I get to use them myself. Thanks for the article and the time put into researching, writing and figuring out the closest set-up for the mission with the modset we have right now. Just like last time, I will be looking forward for the next article and hopefully many more.
  9. Forked

    Delete account option

    Closed as this has been dealt with
  10. mulletshock

    Delete account option

    Request done
  11. Guest

    Delete account option

    If you could pass along the request (No reason to PM or ping him). Reason is because I would like the account gone, please.
  12. mulletshock

    Delete account option

    Only Mavy can delete accounts. Also may I ask why?
  13. Sinderi

    Delete account option

    As Nick said, you can just message a CM with the request to have your account deleted.
  14. Nick Aryson

    Delete account option

    You can always request a CM to do it for you, else some people in a certain mood might delete it and regret doing so.
  15. Digby Tatham-Warter

    Military History - Battle of 73 Easting, Gulf War, 26-27th Feburary, 1991

    I built a 200 slot Zues TVT mission based on this. Still interested in running it if we can make the server work.
  16. I actually remember watching a documentary on the battle. It includes some first hand accounts of the fighting (From the american side) including those two Bradley IFVs that destroyed 5 Iraqi tanks. The Documentary is below for those interested.
  17. BACKGROUND In August of 1990, Saddam Hussein - the President of Iraq - launched an operation against the small neighbouring nation of Kuwait. Hussein's Iraqi Republican Guard overran the Kuwaiti positions within 2 days. Some of the Kuwait Armed Forces found sanctuary in Saudi Arabia and Bahrain. International response was against Iraq, with condemnations being raised and economic sanctions were raised against the nation. The United States, with the backing of the United Nations Security Council, sent US Forces to Saudi Arabia to protect the country from any Iraqi provocation. A coalition of nations was soon formed, featuring forces from several countries. The nations organised their forces into 4 Command Centres. Army Central Command - Saudi Arabia, United Kingdom, United States Marine Central Command - United States Joint Forces Command East - Egypt, Saudi Arabia, Syria, Morocco, Kuwait, Oman, United Arab Emirates, Qatar, Bahrain, Poland, Czechoslovakia Joint Forces Command North - United States, United Kingdom, France, Canada, Italy, Australia, Japan, Turkey As coalition forces arrived, they began Operation Desert Shield. This operation would continue for nearly 7 months while Iraq occupied Kuwait. On the 17th Janurary, 1991, the coalition launched Operation Desert Storm - a prolonged aerial and naval bombardment of Iraqi held Kuwait and southern Iraqi territories, followed by a ground assault. The bombardment lasted for 5 weeks, with over 100,000 sorties dropping 88,500 tons of munitions on military targets. Iraq's response was to launch SCUD missiles at Coalition forces, and also at Israel. Coalition forces responded on the 15th February by crossing the Saudi Arabian border with Task Force 1-41 Infantry, a US Heavy Battalion from the 2nd Armoured Division (Forward) - the spearhead of VII Corps. To mark the progress of the Coalition advance, several Phase Lines were drawn along north-south UTM lines. 73 Easting was one of these Phase Lines. It was a large, featureless desert. ORDER OF BATTLE The main US unit leading the battle of 73 Easting was the 2nd Armoured Cavalry Regiment (2ACR). 2ACR was comprised as follows 1st, 2nd and 3rd Squadrons consisted of 3 Cavalry Troops, a Tank Company, an Artillery Battery and a Headquarters Troop. Each Troop consisted of 120 soldiers, 12 M3 Bradley IFVs (13 in the HQ Troop) and 9 M1A1 Abrams. This means that each Squadron consisted of 360 soldiers, 36 M3 Bradleys and 27 M1 Abrams. 4th Squadron was an attack helicopter squadron. In total, the 2ACR deployed to Desert Storm with 1080 Soldiers, 108 Bradleys and 81 Abrams in the 1st, 2nd and 3rd Squadrons alone. Troops were organised in Alphabetical call-signs along the entire Regiment. Due to the nature of post Hussein rule in Iraq, a lot of military documents went missing or were doctored. As such, there is no clear indication of how many Iraqi troops were present during the battle, but elements of the following units were confirmed to be involved in the primary battle. 18th Mechanised Brigade (c. 2500-3000 troops) 37th Armoured Brigade, Tawakalna Division (c. 2500-3000 troops) THE PLAN 2ACRs plan was to cross the Saudi Arabian border as VII Corps leading unit. They were to cut off the Iraqi route of retreat and to locate and destroy 5 Republican Guard divisions which were a threat to the Arab/USMC units assaulting from the South. FIRST CONTACT On the morning of the 26th, 2ACRs forward scouts located the Tawakalna Division, lined North to South facing the ACRs route of advance. All Iraqi units were observed to have well constructed defensive positions, complete with alternative positions already dug. The 2ACR called in aerial and artillery bombardments on the Iraqi positions, but despite extensive shelling, the Iraqi defences remained effective. After this bombardment, 2ACR pushed forward and engaged the Iraqi units. by 9AM, all 3 Squadrons were in contact. Their air cover was forced to retire however, due to a violent sandstorm. The ground fighting continued, and despite poor visibility the 2ACR continued their advance. After 3 hours of fighting, 2ACR reported the destruction of 12 T-55 tanks, 25 APCs, 6 Artillery pieces and an unknown number of trucks. The Iraqi troops withdrew to the East. 73 EASTING 73 Easting generally refers to an armoured combat action while 2ACR was covering the North of VII Corps area of operations. The 2ACR was faced by the Tawakalna Division's 18th and 9th Brigades, who had squared up against Troops E (Eagle), G (Ghost) and I (Iron); with troop K (Killer) support I. As the 2ACR continued their screening advance North as they encountered fresh Iraqi positions along the IPSA Pipeline Road - the Iraqi MSR. The Troops skirmished with Iraqi units until 3:45 pm, when E Troop (callsign EAGLE) manouvered around the 70th Easting. Iraqi Tanks opened fire on E Troop who returned fire at range. Long range engagements continued on in this fashion. I Troop raced in from the South to reinforce E troop, while G Troop attempted a flanking manoeuvre on the Iraqi defences. They got caught in another defensive position to the East at 4:45, and were stuck in an ongoing engagement with Iraqi troop for the rest of the day. At 4:10pm, Eagle Troop was engaged by Iraqi infantry who were holding a cluster of buildings. The Iraqi troops were acting as a delaying force so another armoured unit could engage E Troop. Within 23 minutes, E Troop's 9 M1A1s destroyed 28 Iraqi Tanks and 16 APCs with no losses on the American side. Following this, E Troop crested a hill and emerged in the middle of an Iraqi Tank Company that was setting up defensive positions on the reverse side of the hill. The sudden appearance of the American vehicles surprised the Iraqi tank crews, and swift action destroyed several vehicles and forced the remainder to flee. 3km to the East, 2ACR spotted T-72s in prepared defensive positions. They continued their advance onto these T-72s. They manoeuvred up onto high ground to engage the tanks - 18 T-72s were destroyed. With visibility diminishing, and still no contact with G Troop, 2 Bradleys were sent out as a scouting force to locate the missing friendlies. The scouts encountered another force of 13 T-72s, and despite being without armoured support, the engaged the Tanks. Despite 1 misfire and reloading the launchers under fire, the 2 Bradleys killed 5 tanks before help arrived in the form of I Troop ("Iron"), K Troop ("Killer") and G Troop ("Ghost"). The assault continued, with I troop taking the lead. Leading with their Abrams, 16 enemy tanks were destroyed. Occupying the now abandoned Iraqi defensive positions, I troop spotted another formation of enemy tanks moving towards them. The Bradleys were brought forward and engaged the hostile tanks with TOW missiles. During the firefight, a misfire from K Troop made a TOW missile hit one of I Troop's Bradleys. The 3 Crewmen within were wounded - fortunately the infantry had already dismounted. THE DEADLOCK By 4:40, 2ACR was setting itself up in fresh defensive positions along ridgelines watching from the North to the South. G Troop was positioned as the Northernmost Unit, they kept eyes on a wadi - a broken water feature with bulrushes and other line of sight breaking terrain. A few Iraqi tanks engaged G Troop from defensive positions but where swiftly dealt with. Suddenly, additional Iraqi tanks from the Tawakalna and 12th Divisions began pushing against G Troop's position in a concentrated counter-attack. Supporting fire was given by retreating Iraqi units who were using the wadi as a means of retreat. By 6:30, several waves of T-72s and T-55s were attacking the Troop, providing overwatching fire as infantry charged their positions. The situation forced 2ACR's commander to call in massed mortar, artillery and helicopter attacks to prevent G Troop from being overrun. The fighting was so intense that the Military Intelligence Platoon from the HQ Troop was forced to suspend their signal interception and man defensive positions. The engagement lasted for 6 hours, with G troop constantly firing it's own mortars and the Troop Support Team calling in 720 howitzer and MLRS rounds. By 9pm, G Troop was running short on ammunition - severe shortages of 25mm and 120mm ammo, and half of their TOW missiles having been expended. H Troop dispatched it's Abrams Tank Company to intervene. By this point G Troop had destroyed "at least two companies of Iraqi armour and hundreds of infantrymen". One of G Troop's M3 Bradleys was lost. The TOW launcher was inoperative, and the 25mm chaingun jammed as a BMP-1 - thought to be disabled - fired it's main gun directly into the Bradley's turret. Sergent Nels A. Moller, the gunner, was killed. Artillery fire was directed to the 78th Easting, planned to prevent Iraqi retreats and further forces from assaulting G Troop. An after action report from the Regimental Fire Support Officer reported that 1,382 rounds of 155mm howitzer ammunition and 147 MLRS rockets were fired at positions on the 78th Easting. Estimated kills were placed at 17 Tanks, 7 APCs, 6 Artillery pieces, 70 soft-skinned vehicles and an unknown number of infantry. After 10pm, major engagements ceased. Co-ordinated artillery fire and the skilled training of G Troop ensured their survival. Iraqi Units continued to sporadically engage G Troop positions until the arrival of the 1st Infantry Division to bolster 2ACR's position. With the arrival of 1ID, the 2ACR became a Corps Reserve. 1ID continued onwards and secured 73 Easting. The commendations for the victory over the Battle for 73 Easting was given almost entirely to 2ACR. AFTERMATH The 2nd and 3rd Squadrons of the 2nd Armoured Cavalry Regiment had destroyed 2 brigades of the Iraqi Republican Guard. 2 Squadron alone confirmed 55 destroyed tanks, 45 AFVs and 865 prisoners; while the rest of the Regiment captured 2000 prisoners, destroyed 159 tanks and 260 other vehicles. The battle of 73 Easting opened the way for the remainder of VII Corps to advance to the Battle of Norfolk - a massed armoured engagement which marked the end of combat operations in the North of Kuwait. It was a vital engagement, and the only large engagement of the war in which American Troops found themselves outnumbered and outgunned. PUTTING IT INTO PRACTICE : When zeusing the battle of 73 Easting, there's a few tips I can give for playing the American side. Firstly, use Diyala as your map, with your players starting in the South-Eastern corner. The bridges, Airfield and towns between them make for good objectives with a mix of open country and closed areas for your infantry to fight in. Asset wise, really let your players go wild. 3 M1A1SA Abrams Tanks and put your squads in M2A3 Bradleys. With 3 members of the Squad serving as the crew, you still have enough space to transport the remaining infantry. When setting up the enemy, use Takistani Armed Forces. T-55s and T-72s are good to face the players with, following up with Mechanised Infantry in BMP-1s. I'd set some T-55s up in defensive positions near the bridges to give them a little longevity and added protection against the powerful Abrams guns. For further reading, The Strategy Bridge did a report on Eagle Troop's actions during the battle, it's worth a read. Hope you enjoyed this month's article!
  18. Thanks Slayer, I'm glad you enjoy it! I'm aiming to write an article every month, some months might be missed however, so there's gonna be more in the future.
  19. WAM

    WAM

    I am back, got myself all the DLC for Arma 3.

  20. Missy

    Missy

  21. WAM

    WAM

    My first ever stream with FK Club. It's Arma 3 TIME with FK https://www.twitch.tv/wamolczanee

  22. Vericht

    Zeus Training and evaluation

    by @Tomo and @Vericht for FK community. July 2018 Zeus tags description and advantages: Co-Zeus: A person who is able to assist main Zeus in the mission or run a simple mission by himself. Has a decent knowledge of most useful modules, but not necessarily able to consistently design solid mission from scratch or/and run it single-handedly. Has preference over non-tagholders if main Zeus requires a Co-Zeus Has multiplier of 2 over non-tagholders on Zeus picker Not allowed to run calendar mission alone, requires at least one co-Zeus Zeus: Has an excellent knowledge of Zeus modules and controls. Capable of running mission all by themselves even more complex ones. Able to backup a mission with a good backstory, provide context and immersion. Capable of managing co-zeuses. Has preference over all others if main Zeus requires a co-zeus Has multiplier of 4 over all others on Zeus picker Allowed to run calendar missions alone Evaluation Process: Requirements for tags: Co-Zeus: Two evaluations total: 1x private exam session (to check technical abilities) 1x mission pitch for upcoming eval 1x main mission with assistance of Zeus trainer Zeus: Four evaluations total: 4x mission pitches for each eval 4x main missions with observation of Zeus trainer The order of evaluation: Evaluee must apply to the waiting list, so trainers will be capable of tracking the queue. A person must get co-zeus tag first and only then apply for the Zeus tag. After application evaluee is able to request an eval (either private session or main mission). For main mission eval person should provide a mission pitch and have it approved by the Zeus trainers. Eval should be requested at least two hours before the picking of zeuses that day so Zeus trainer will be able to book a mission beforehand. A Zeus evaluation of any kind may only occur every 5 days. A singular evaluee may only take an evaluation once every 7 days. Evaluation requests links: Fill this form to apply for evaluation Mission pitch structure/requirements: Platoon layout (squad layouts and assets) Restrictions Map of the AO with a marked objective Backstory Objective description (with pictures if feeling fancy) A layout of the enemy forces Win/Fail conditions Scaling possibilities (mission should be possible to play as for 30 people as for full server) Step-by-step mission scenario (how the mission should unfold, peak and end) There is a good example of how mission pitch should be written (thanks to @ThePointForward ) Evaluation parameters: Co-Zeus: General Zeusing Module knowledge Controls knowledge Communications Performance monitoring Mission design Knowledge of assets capabilities Balance abilities Pace control Assets balance Zeus: General Zeusing Module knowledge Controls knowledge Communications Performance monitoring Co-Zeus control Storytelling Immersion Planned players involvement Zeus/Players cooperation Mission design Knowledge of different mission types Planning of objectives Knowledge of assets capabilities Scaling abilities Balance abilities Pace control Difficulty control Assets balance Restrictions Personal skill coefficient (PSC): Each person will have a personal skill coefficient range. It depends on person’s efficiency as a Zeus and overall quality of his missions. This coefficient value varies from 0.5 to 1.5 for each person. The initial coefficient for any person is 1. Coefficient from 1 to 1.5 will give a person a small advantage over other tagholders within all groups. Coefficient from 1 to 0.5 essentially pulls tag holder towards lower tag group and after breaching 0.5 will result in demotion (see Promotion/Demotion rules) The coefficient of 0 means that a person is banned from Zeusing completely. *Top coefficient value may be changed during the test period.* Promotion/Demotion: If the person’s coefficient drops below the 0.5 - a person will be demoted to the previous tag and his personal skill coefficient will be reset back to the value of 1. After that, he will be able to gain better coefficient but still will have to take evaluations to be promoted to the next tag. After achieving a higher tag skill coefficient will be reset back to 1 as well. Rating system: by the AAR thread Evaluation/Observation by trainers (in the mission) Discussing privately with players, including Asset/Platoon leaders and other trainers Zeus trainer experience, based on the following: personal experience with the player, including as co-zeuses current tag level experience playing within the player’s missions
  23. Tomo

    Zeus Module Guide

    FK Zeus Module Guide v1.0, June 2018 By Tomo This guide is for those who are first starting out with the Zeus interface or those who want a quick cheat sheet to refer to. It will not cover every single possibility for a module but explain what it does and perhaps some basic usages. The best way to learn these things is to play around with them yourself. This guide will be of use to cover not-so-obvious modules and our custom made ones. We will go top-down through the list, and module titles will be marked with bullet points for clarity. The Zeus Interface 3CB This section is for RRR (Repair, Rearm, Resupply) of the BAF mod vehicles. Placing them down then sitting in an appropriate vehicle and looking in your scroll wheel (only as a player, not Zeus control), will allow you to open the servicing menu. 3CB Effects This section mostly concerns effects including explosions and smoke. ACE AI This section is used to give AI specific commands or other non-simple tasks. ACE Arsenal ACE Captive Used for toggling units into captive states ACE Medical Modules concerning medical elements. ACE Repair ACE Utility AI Behaviour Animals Modules in this section spawn a group of the selected animals. Are server side unlike the default animals, so all can see them. Arsenal Audio Buildings Development Tools Environment Equipment Fire Support This section concerns fire called in from the ether or from units on the map. Has a few “paired” modules, where you create specific targets with one and direct the strike with another. Use this section with *extreme care*, and do not spam it because it makes you feel powerful. Always use in a realistic way, and with low amounts. Markers A set of custom modules for FK. Objectives This section can be safely ignored. It is never used within FK. Objects A section that concerns objects and their interaction. Players Includes a number of player-centered modules. Includes some custom modules such as the Respawn one! Reinforcements Respawn A set of modules that no Zeus in FK has ever used, to my knowledge. Will confuse you every time you go to look for the actual Respawn module. Scenario Flow Used to end missions and a few small details. Spawn Used to spawn a number of advanced or large items. TFAR Module(s) for the TFAR mod. Currently non-functional in Zeus. Zeus
  24. A well-written article, personally I found this very interesting and even encouraged me to investigate myself a bit more about this. I have never been a person that likes to read something about history, I am more like someone who likes to look for bits of information, searching is more fun than reading something already digested (at least for me), more times than not you will end up finding something more about the topic causing me to get even more engaged but this one is very complete. Thanks for posting this, I will be looking forward to read more posts like this one.
  25. Zeusz77

    Zeusz77

  26. Gditz

    Gditzz

  27. BACKGROUND In the early-mid 1980s the world was held in the vice-like grip of the Cold War. The two factions, NATO and WARPAC contested the border of split Germany. Communist uprisings and rebellions grew like wildfire in South-East Asia, while the CIA backed coups throughout Central and South America. The dual threats of conventional and nuclear war were never far away. The man in the White House at this time was President Ronald Reagan. A previous Hollywood Celebrity, Reagan has left mixed views about his presidency, though the Operation Urgent Fury remains one of the most controversial. The small Island nation of Grenada is located some 160 kilometres (99 miles) North West of Venezuela. Measuring approximately 348 km squared, it housed a population of around 91,000. Located in the Lesser Antilles; Grenada gained independence from the United Kingdom in 1974 under the leadership of Sir Eric Gairy. Head of the Grenada United Labour Party, Gairy claimed victory in the general election of 1976 - a claim disputed by his political rivals - with ongoing civil strife turning to street violence in the wake of the election, the two main opposing forces were Gairy's personal army, the 'Mongoose Gang' and gangs organised by the New Joint Endeavor for Welfare, Education, and Liberation, or New JEWEL Movement (NJM). The NJM were a Marxist-Leninist headed by Maurice Bishop. In the late 1970s, the NJM began to plan a coup aimed at overthrowing Gairy and the United Labor Party - some members of the NJM were trained by military forces overseas, allegedly in camps located in Cuba. On the 13th March 1979, Gairy was away from Grenada. Using his absence as an opportunity, the NJM launched an armed coup and seized control of Grenada. Under Maurice Bishop, the new People's Revolutionary Government was created. During the next few years, Bishop strengthened his ties with other Communistic states worldwide, most notably with the Cuban Government, though in 1982 he was photographed meeting with Unison Whiteman, the DDR's (Soviet East Germany) Foreign Minister. During this time, the People's Revolutionary Government began constructing a new airfield, supposedly with the aims of accommodating civilian airliners. The new airport, Point Salines International Airport, was constructed in the South of the country, as the Northern airstrip, Pearl's Airstrip, was located in such a way that expansion of it's runways were not possible. The American Central Intelligence Agency (CIA) was convinced that this new runway was being built to support a Soviet-Cuban military buildup in the Caribbean. The new 9,000 foot runway was capable of accommodating the largest planes the Soviet Air Force had to offer - and the CIA's belief was that this airport would be used to transport arms and equipment from Cuba and beyond throughout Central America. This belief was echoed throughout the Pentagon, and inside the Oval Office. In 1983, Ron Dellums - a member of the US House of Representatives, travelled to Grenada on a fact finding mission. Upon his return he spoke of his findings on Grenada in front of Congress. President Reagan remained unswayed. In March of 1983, he issued warnings, stating that the Caribbean and the United States itself were being threatened by "Soviet-Cuban militarisation", directly referencing the new airport on Grenada. In his speeches, Reagan stated that the new runway was far longer than needed for commercial flights, and possessed numerals fuel storage tanks - more than would be expected in any civilian airport - his theory being that the airport was to be turned into a forward Air Base for the Soviet Air Force. On 16th October, 1983, an internal faction of the People's Revolutionary Government, led by Deputy Prime Minister Bernard Coard seized power. Bishop was remanded and placed under house arrest. During mass demonstrations against Bishop's treatment, Bishop found himself with a chance to escape. He reasserted himself as the head of the Government, operating in secret. Bishop was, however, captured and along with his pregnant wife, executed. The Government killed several union leaders who were loyal to him as well. After Bishop's murder, Hudson Austin created a military council to rule the country. Austin ordered the capture and imprisonment of the Governor General Paul Scoon. Scoon was placed under house arrest in his Mansion in Saint George. Following these revelations, the Organisation of Eastern Caribbean States (OECS), Barbados and Jamaica appealed to the United States for assistance. The US responded, with Operation Urgent Fury on the 25th October, 1983; stating that it the intervention came at the request of the Prime Ministers of Barbados and Dominica. The United Nations General Assembly condemned the action as "a flagrant violation of international law". THE PLAN The D-Day plan for Operation Urgent Fury was 6 fold. The city of Salines was to be infiltrated by SEALs and a Combat Control Team SEALs, Delta Force and the 75th Rangers operate around St George & Fort Rupert Port Salines International Airport to be captured by 75th Rangers. They would then assault and secure True Blue and Clivigny - True Blue had a number of American Students trapped inside. US Marines would assault Pearls Airstrip and Greenville The 82nd Airborne occupy Pearls & Salines, allowing the Marines and Special Forces to conduct further operations Caribbean Peace Keeping forces arrive to occupy cities and towns throughout secured areas To complete the operation, the United States activated some 7,300 men. The Task Force was comprised of the following units : US Ground Forces : 1st & 2nd Ranger Battalions, 75th Ranger Regiment 2nd Brigade (325th Regiment), 3rd Brigade (1/2 Bn, 505th Parachute Infantry Regiment) & Supporting units of the 82nd Airborne Division Company E (Scout), 60th Infantry Regiment 27th Engineer Battalion 548th Engineer Battalion 160th Aviation Battalion 18th Aviation Company, 269th Aviation Battalion 1st/2nd Company, 82nd Combat Aviation Battalion 1st Squadron, 17th Air Cavalry Airborne US Navy SEAL Teams 4 & 6 22nd Marine Amphibious Unit Numerous supporting units (65th/118th/503rd/411th MP Battalions, 35th/50th Signal Brigades, 319th/519th Military Intelligence Battalions, 9th Psychological Operations Battalion, 1st Corps Support Command [COSCOM], 44th Medical Brigade including 5th MASH, 82nd Finance Company, 507th Tactical Air Control Wing [TACPs], 21st Tactical Support Squadron [FACs] & 24th Special Tactics Squadron Det 1 MACOS Combat Controllers) US AIR FORCE Various Air National Guard Wings - flying A-7D Corsair II for CAS 23rd Tactical Fighter Wing - flying A-10 Warthogs 26th Air Defence Wing NORAD - flying F-15 Eagles 33rd Tactical Fighter Wing - flying F-15 Eagles 437th Military Airlift Wing - flying C-141 Starlifters 16th Special Operations Wing - flying AC-130H Spectre Gunships 552nd Air Control Wing - flying E-3 Sentry AWACS 62nd Security Police Group - providing security and prisoner detention 60th Security Police Squadron - providing security Numerous support flights (136th Tactical Airlift Wing - C130s, 437th Military Airlift Wing - C-141s, 317th Military Airlift Wing - C-130s, 63rd Military Airlift Wing - C-141s, 19th Air Refuelling Wing) US NAVY Two formations of US Warships were present for Urgent Fury. The USS Independence (CVA-62) Carrier Battle Group & the Marine Amphibious Readiness Group. Following is a list of naval forces deployed. USS Independence Independence Carrier Group (CVA-62) USS Independence - Forrestal-class Supercarrier USS Coontz - Farragut-class Frigate USS Moosbrugger - Spruance-class Destroyer USS Caron - Spruance-class Destroyer USS Clifton Sprague - Oliver Hazard Perry-class Missile Frigate USS Suribachi - Suribachi-class Ammunition Ship Squadrons Aboard USS Independence : - Fighter Squadron 14 - 13 F-14A Tomcat - Fighter Squadron 32 - 14 F-14As - Attack Squadron 176 - 16 A-6E Intruder - Attack Squadron 87 - 12 A-7Es - Attack Squadron 15 - 12 A-7Es - Carrier Airborne Early Warning Squadron 122 - 4 E-2C Hawkeye - Electronic Attack Squadron 131 - 4 EA-6B Prowler - Helicopter Anti Submarine Squadron - 6 SH-3H Sea King - Sea Control Squadron 28 - 1- S-3A Viking Amphibious Readiness Group USS Guam - Iwo Jima-class Assault Ship USS Barnstable Country - Newport-class Tank Landing Ship USS Manitowoc - Newport-class Tank Landing Ship USS Fort Snelling - Thomaston-class Dock Landing Ship USS Trenton - Austin-class Amphibious Transport Dock In all, the United States created a Task Force of overwhelming power. Official statements vary as to the amount of aircraft in operation during Urgent Fury, as many squadrons flew over the assigned combat area without taking part in strikes, yet they are recorded as having participated. Conservative estimates say that the US Ground Forces had at least 200 fixed-wing aircraft on call to assist them. Urgent Fury also saw the first deployment of UH-61 Black Hawk helicopters in a combat setting. All of this force was brought to bare against a hostile force woefully outnumbered against the US. Grenada fielded some 1,200 soldiers. They had a handful of BRDM-2s and BTR 60s, some ZU 23 anti-aircraft guns. There was no confirmed number of these weapons, or even of the number of infantry Grenada could muster - although some reports state Grenada had 8 BTRs and 2 BRDMs. There were however, confirmed numbers of advisers/volunteers from other nations. Grenada - c. 1200 soldiers Cuba - 780 Paramilitaries Soviet Union - 49 Military Advisers North Korea - 24 Personnel East Germany - 16 Advisers Bulgaria - 14 Advisers Libya - 3 or 4 Advisers Intelligence had led the US forces to believe that Grenada could muster upwards of 2000 armed soldiers - believing that Cuba had sent hundreds of professional trained and dedicated men. This view was, however, blurred. Of the estimated 780 Cuban nationals on the island, 636 were formally listed as construction workers. This didn't mean they were not combatants however, as many Cuban 'workers' were in fact armed. Fidel Castro said of the Cubans that they were "workers and soldiers at the same time." Despite outnumbered and out gunned, and with no recorded Air Force, the Grenadians fought back during Urgent Fury. D-DAY 25TH OCTOBER Prior to combat operations commencing, SEAL Team 6 and attached Air Force Controllers were dropped at sea to conduct reconnaissance on Point Salines. However, when a storm blew in rapidly 4 of the SEALs drowned. Machinist Mate 1st Class Kennith J Butcher, Quartermaster 1st Class Kevin E Lundberg, Hull Technician 1st Class Stephen L Morris and Senior Chief Engineman Robert R Schamberger were never recovered. The mission was cancelled and the remaining members recovered. Another operations was attempted, but also cancelled due to harsh weather. Meanwhile, SEAL Team 4 landed at the beach near Pearl's Airport to conduct another reconnaissance. They found that the beach was undefended, but not suitable for a naval landing. The decision was made for the Marines to Air-Assault Pearl Airport. Point Salines International Airport, seen from the cockpit of a C-130 At midnight on the 24th, A & B Companies, 1st Battalion of the 75th Rangers departed Hunter Army Airfield on C-130s. Thy were to conduct an early morning raid on Point Salines Airport. The plan was for the C-130s to land on the runway, with the Rangers disembarking and taking over the airport before the Grenada military could respond. Last minute recon flights revealed that ZU-23 AA guns were active at the Airport, forcing the Rangers to switch to a paradrop onto the runway instead. At 05:30 on the 25th, A & B Companies jumped onto the Airport, facing resistance from infantry, ZU-23s and several BTR-60s. The firefight continued unabated for 4 hours, with the Rangers calling in support from AC-130 gunships to suppress the areas around the Airport. During the fight, the Rangers commandeered construction vehicles to clear the runway and also used them as mobile cover. By 10:00 the air strip was clear and reinforcements were flown in. M151 Jeeps and the leading members of the Caribbean Peace Force disembarked. The Rangers began preparing the Jeeps for mobile operations while the CPF set up a perimeter guard around the Airport. Around 14:00, planes carrying the 82nd Airborne commenced landing at Point Salines. During the disembarkation, at 15:30, 3 BTRs of the Grenadian Army Motorized Company counter attacked the Airport. The attack was repulsed with fire from captured recoilless rifles and support from an AC-130 Gunship. After this assault, now re-equipped and re-organised with M151 Jeeps, the Rangers moved out of the Airport. Speeding throughout the countryside, they quickly secured lots of ground and successfully negotiated the surrender of over 100 Cubans who had garrisoned themselves inside a hangar. A Jeep mounted patrol was sent to find the True Blue Campus, it's goal to secure and safeguard the American Students there. The patrol got lost however, and ended up being ambushed. After a brief firefight, the patrol suffered 4 killed in action. Later that night, the Rangers made their way to True Blue Campus where they secured and safeguarded 140 Students, only to be told that there were more at another campus in Grande Anse. While the Rangers were landing at Point Salines, the 2nd Battalion, 8th Marine Regiment landed South of the Airport with CH-64 Sea Knight and CH-53 Sea Stallion Helicopters. The resistance they faced at Pearls Airport was light. Reported as being roughly 'platoon-sized', the local forces pinned lead Marine units down with the use of a DShK Heavy Machine Gun until it was destroyed by a Marine AH-1 Cobra. The remaining resistance diminished rapidly. Multiple Raids on key locations were conducted throughout the day. Early in the morning of the 25th, the remaining members of SEAL Team 6 were inserted via UH-60 Blackhawk to capture Radio Free Grenada - the plan being to use it for PsyOps purposes. The station itself was captured unopposed, but later during the day a counter-attack by BRDMs forced the SEALs to withdraw into the jungle. They destroyed the transmitter as they left. Raids were also undertaken against Fort Rupert, the believed location of the Revolutionary Council, and Richmond Hill Prison, where political rivals were being held prisoner. Both raids had members of Delta Force and C Company, 75th Rangers, both using MH-60 Blackhawks and MH-6 Little Birds. The raid on Fort Rupert was a success, with multiple leaders of the People's Revolutionary Government being captured. The Raid on Richmond Hill Prison was not successful however, as the US lacked vital intelligence. The prison itself was located on a steep hill, with no locations for the Blackhawks to land. There were also multiple ZU-23 AA Guns set up both around and on top of the prison. During the raid, AA fire wounded many passengers and crew members of the Task Force, and caused 1 Blackhawk to crash, trapping some Delta Force operators. Another Blackhawk was diverted to protect the crash site. One pilot died, and another force of Rangers had to be sent to the Prison to support the Delta Operators. The final major Raid on the 25th was an operation conducted to rescue Governor General Paul Scoon. Still within his mansion in Saint George, an unidentified SEAL Team was flown from Barbados to Grenada. However, the team left late - at 05:30, while major combat operations were already underway. The SEAL team made no hostile contact during their insertion and entry into Scoon's mansion. However, a large counterattack including BTR-60s trapped the SEALs for several hours. Grenadian forces laid siege to the mansion, forcing the SEALs to call in air support, in the form of AC-130 Gunships, A-7 Corsairs and AH-1 Cobras. The airstrikes prevented local forces from storming the mansion, but the SEALs would remain trapped until members of G Company, 22nd Marine Assault Unit relieved them 24 hours later. The Forts Frederick and Rupert were targeted by airstrikes by Navy A-7 Corsairs and Marine helicopters. The target for both was AA emplacements, preparation for assault from ground forces. One strike on Fort Frederick missed, instead hitting a mental hospital and killing 18 civilians. A further Raid on Fort Frederick resulted in the loss of 2 Marine AH-1T Cobras and a UH-60 Blackhawk, with 5 KIA. A downed Marine Corps CH-46 on the beaches of Grenada D+1, 26th OCTOBER The US had 2 objectives during the 2nd day of Urgent Fury. Securing the area around Salines Airport Rescuing US students tapped at Grande Anse The Army units on the ground had suffered losses and damage to their transportation helicopters, and as such the US commander - General Trobaugh - was forced to delay the rescue operation until he had made contact with the Marines. The majority of Cuban Paramlilitaries were garissoned in a compound near the village of Calliste. They had sent out small patrols and deployed ambush teams throughout the area. Early on the morning of the 26th, a ptarol from the 2nd Battalion, 325th Infantry was ambushed by one of this patrols near Calliste. The ensuing firefight was deadly - the US suffered 6 wounded and 2 killed, Bravo Companies commander was one of them. The Cubans retreated back into the jungle. In response, the Battalion commander requested air support to strike the compand that the Cubans had secured. The US Navy sent Squadrons to target the compound as 105mm howitzers of the 82nd Airborne targeted the compound as well. At 08:30, the defenders of the compound surrendered to the members of the 325th. US troops continued on into the town of Frequente. There, they discovered a large weapons cache, most of the boxes with import markings from Cuba. The Infantry commander reported that there were enough weapons to equip 6 battalions. One of the US patrols in the town was ambushed by Cubans. Mounted on gun-jeeps, the recon platoon used their mounted M60s to fend off the Cuban attack with no casualties. This ambush marked the end of concentrated Cuban resistance. Later that afternoon, an operation was mounted to rescue the students being held captive at Grande Anse. Members of the 2nd Battalion, Ranger Regiment mounted Marine Corps CH-46 helicopters. On approach, one CH-46 damaged its rotors on a palm tree and was forced to crash land. Touching down around the campus, the Rangers assaulted the area. Resistance was extremely light, with only a handful of paramlilitaries guarding the students. After a brief firefight, the defenders fled the area, resulting in only 1 Ranger being wounded. The operation secured the 233 students inside the campus - however, the Grande Anse students informed US troops there was in fact a third campus on the island with trapped US students. Due to the unexpectedly large number of students needing evacuation, and the loss of one CH-46; the US Marines dispatched CH-53 Sea Stallion helicopters to pick up the stragglers. During the evacuation, an 11 man Ranger Team was left behind. The squad evacuated to the beach and paddled out to sea on an inflatable raft, presumably from the downed CH-46. They were found and retrieved by the USS Charon at 23:00. D+2, 27th OCTOBER By the 27th of October, unknown to US forces, organised resistance was diminishing. During the night, the Marine 22 MAU and 8th Regiment continued to advance, securing the coastline and capturing towns. Resistance was minimal, scattered gunfights breaking out, but with no concentrated defence. One patrol did encounter a lone BTR-60, but it was knocked out by an M72 LAW. The 325th Infantry Regiment advanced towards the town of Saint George, which had been unobserved since the rescue of students from Grande Anse on the first day. During their advance they encountered scattered resistance, lone gunmen or soldiers operating in small groups using guerrilla tactics. Upon reaching the Grande Anse campus, members of the 325th discovered a further 20 US students who had been missed on the first day. They were safely evacuated via helicopter. During the advance on Saint George, an Air-Naval Gunfire Liaison Team mistakenly called for an A-7 Intruder to strike a position in front of the advancing friendly troops. By some unknown mistake, either in pilot error or munitions malfunction, the A-7 strafed the command post of the 2nd Brigade, 325th. 17 men were wounded, 1 of whom would later die. The US Army had intelligence reports stating that the bulk of the PRA force was amassing at Calivigny barracks, 5 kilometres from Point Salines Airfield. An Air Assault was organised, to be carried out by the 2nd Bn, 75th Rangers using the new UH-60 Blackhawk Helicopters. A preparatory bombardment was to clear the barracks defences. Howitzers, A-7 Corsairs, AC130s and the USS Charon all fired munitions into the barracks and surrounding area. During the assault, the pilots of the Blackhawks, who had not used them in combat, misjudged their approach and came in too fast. One Blackhawk crash-landed, causing the 2 Blackhawks behind to collide with it, killing 3 and wounding 4. The Rangers, after securing the wreckage and evacuating the wounded, pushed onto the barracks. They would find it deserted. AFTERMATH Over the following days, resistance ended entirely. Army and Marine forces spread across the island. They captured PRA officials, weapons caches and repatriating Cuban Nationals. On the 1st of November, 2 companies of the 22nd MAU landed on the island of Carriacou. 19 Grenadian defenders surrendered immediately. This marked the end of combat operations in Urgent Fury. Nearly 8000 US soldiers, airmen, sailors and Marines took part in Urgent Fury. American forces suffered 19 KIA and 116 wounded. Cuba suffered 25 KIA, 59 WIA and 638 captured soldiers. Grenada suffered 45 KIA and 358 WIA, with no concrete number of POWs. At least 24 civilians died. The US also destroyed the majority of Grenadas military might - 6 APCs and 1 armoured car. A second was impounded and sent to Quantico. The US forces suffered the loss of 9 helicopters, 3 of which were the new Blackhawk. Worldwide, reactions to the invasion of Grenada were not as supportive as the US expected. The United Nations General Assembly stated The Soviet Union claimed that Grenada had been threatened repeatedly by the United States and warned that other nations may find themselves at the mercy of US foreign policy. Following the end of Operation Urgent Fury, Paul Scoon was reaffirmed as governor. He led Grenada to public elections, held in December 1984. US forces remained on the island in a peacekeeping capacity, as part of Operation Island Breeze. Eventually, all US forces would withdraw. PUTTING IT INTO PRACTICE Urgent Fury provides a host of different scenarios and strategies that Zeuses can play around with. Due to the limitations of our modpack there's some tinkering and substitutions that have to be made for missions to work. You could easily stage scenarios around the Saint George assault, the Governor's Mansion or the assaults on the Forts. But for a general mission plan, I'll focus on D-Day - the attack on Point Salines International Airport. For the map, you could use either Tanoa or Tembelan - it needs to be an airfield with a populated area nearby. The northern Airfield of Tembelan is one option, whereas Tanoa International is another. For this scenario I will provide images of Tanoa International. Having your players paradrop onto a hostile airfield is a challenge of itself, and should provide some interesting gameplay, however if you want to really shake things up; go for the Rangers original plan. Have C-130Js make an approach on the airfield and have them land, fully laden with players in the back. As the players disembark they should be in an instant firefight with infantry - I'd stay away from having ZUs or any vehicles. One or 2 DShKs on the perimeter could work, but you don't want immediate lines of sight to the planes. Once the players have captured the Airfield, you could give them objectives in the nearby settlements - simple secure objectives. Take inspiration from the 3 BTRs that attempted a counter-attack - throw in some infantry support and it should make for an interesting challenge. I'd use OPFOR African Militia as the Grenadian/Cuban forces. They are somewhat un-armoured, so restricting your players load-outs for balance would be advantageous. I recommend some lightweight armour, or for added challenge, use ALICE webbing which provides no armour rating at all. Restrict your players to M16s and M249s. Use M72 LAWs with perhaps 1 M3 MAAWS. FURTHER READING If you enjoyed this article and wish to explore Urgent Fury further, there's some official documents I recommend reading. Grenada Documents, Overview and Selection - DOD & State Department, 1984 Grenada, A Preliminary Report - DOD & State Department Joint Overview, Operation Urgent Fury - 1985
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