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  • NeilZar
    NeilZar

    Modset Changelog 01/01/18

    Well, call this a belated christmas present or a fresh start of the new year. But on the 1st of January, there will be a few changes to the modset. This post will list all changes that will happen to the main ARMA server on the 1st of January. You can already check these changes on the second server.

    NEW MODS

    Approx. download size of new mods: 2943MB

    REMOVED MODS

    Size of the mods removed: 1550MB

    UPDATES

    FK-ACE3 will update to ACE 3.12. Currently, the second server is running regular ace, not FK-ACE. Along with these changes come a few updates to the scripts, or better said, completely reworked scripts for the Zeus templates. Here is a list of the biggest and most important changes:

    • Switch from BI Arsenal to ACE Arsenal. This new arsenal has easier blacklisting of items, so you can't take banned items. It also is more detailed and far superior to the BI arsenal. You access the ACE Arsenal by using your ace interaction key on the crate, instead of the action menu.
    • CBA Settings. Now that ACE and TFAR have switched to using ACE settings, there is a lot that can be done during missions. The Zeus module to change ace medical settings has been removed; the admin can now change the CBA settings to enable and disable features, more than could be done before. Note that because of this, we will be renaming the TFR channels for the main and second server, so that the default TaskForceRadio channel will be for the local host and doesn't require you to change anything.
    • TFAR. With TFAR 1.0, there come a few exciting changes. Most notably vehicle intercoms and radio towers, two additions that will be loved by tank/helicopter crews and platoons respectively. Another fun addition, AI-Hearing. This means that the AI will know when you are talking or receiving radio messages. So when the admin decides to enable this, you are fucked. Oh, and let's not forget that spectators can now hear the players on the ground. (and for the moment also the radios, but that should be fixed soon™)
    • ACE 3.12. ACE arsenal as mentioned above is not the only change. There is now a renewed NVG system that is more realistic. Originally made by Shacktac, this adds more effects and makes NVGs less powerful. The settings for this have already been balanced so that the effects aren't as dramatic, but still present.
    • General performance improvements. The whole structure of the scripts has been overhauled. Scripts are now running at more optimal moments, meaning that loading may be a bit faster for some people and there is less loading time overall. Staff members now also get some tools to see when someone got killed by a friendly, someone has non-whitelisted mods loaded or just to check on server performance.

    FULL UPDATED MODSET

    • 3CB BAF Equipment
    • 3CB BAF Vehicles
    • 3CB BAF Weapons
    • ALiVE
    • Ares Mod - Achilles Expansion
    • BackpackOnChest
    • Beards
    • CBA_A3
    • CLA Clafghan
    • CUP Terrains - Core
    • CUP Terrains - CWA
    • CUP Terrains - Maps
    • FK - ACE3
    • FIR AWS(AirWeaponSystem)
    • Isla Abramia
    • Isla Duala
    • Lingor+Dingor Island
    • MBG Buildings 3 (Arma2 Legacy)
    • MBG Celle 2 (Arma2 Legacy)
    • Project OPFOR
    • RHSAFRF
    • RHSGREF
    • RHSSAF
    • RHSUSAF
    • ShackTac User Interface
    • TRYKs Multi-Play Uniforms
    • NIArms All in One
    • F-16 Fighting Falcon
    • Extra RHS Uniform Retextures
    • VCOM AI
    • TFAR 1.0

    Updated Modset size: 33780MB

    Edited by NeilZar

    • Like 30
    • Thanks 4
    • Confused 5
    • Sad 1
    • Upvote 1




    User Feedback




    Can we know why most of the weapons are being removed? I'd assume it's because most of the firearms In said packs are mostly minimal difference variants. However variety is the spice of life and the more guns would, naturally, mean more options for loadouts, combinations and synergy between squad members.

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    Quote

    NEW MODS

    • NIArms All-in-One
    Quote

    REMOVED MODS

    • NIArms Core
    • NIArms AR15 Rifles
    • NIArms AK Rifles
    • NIArms G3 Rifles
    • NIArms G36 Rifles
    • NIArms P226 Pistols

    @Buns Because those mods will be in the All-in-one pack

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    Blutze

    Posted (edited)

    6 hours ago, Nick Aryson said:

    But the F-15 was so fun to fly :(

    ArmA is an infantry simulator, focusing on small scale missions - not on entire wars between countries. Makes much more sense to bring guided 70 mm rockets than a fucking bomber. Plus everything that looks like it actually needs at least a 500 lbs bomb is indestructible.

    Edited by Blutze

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    SunnyLemon_

    Posted

    "Another fun addition, AI-Hearing. This means that the AI will know when you are talking or receiving radio messages."

    OH GOD WERE ALL FUCKED

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    Barcuck Osama

    Posted

    8 hours ago, Nick Aryson said:

    But the F-15 was so fun to fly :(

    If you haven't tried the F-16 yet, you might like it even more. It's an absolute work of art; guidance systems can be used entirely single-seated, has a much wider variety of available munitions (AGM-84s, APKWS missiles, glide bombs and way more) - taking proper advantage of the FIR AWS mod, and is just more convenient overall with a smaller size and lower stall and take-off speeds (I think, not sure). It also has a much better view from the cockpit.

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    47 minutes ago, BonSie said:

    I was told Vcom didn't work with Alive enabled.

    That is old, they are compatible now.

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    10 minutes ago, NeilZar said:

    That is old, they are compatible now.

    Good

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    Yeah, that's what I'm wondering too, will we need to get a more up-to-date teamspeak plugin for TFAR?

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    7 minutes ago, NeilZar said:

    Yes, you will require the new TFAR Plugin. The old one won't work.

    Good to know, many thanks

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    Since we are going to switch to ACE Arsenal, will all the loadouts we created in the past with the BI Arsenal be automagically imported into the new or we must re-create them or there is some file editing required?

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    6 hours ago, SunnyLemon_ said:

    "Another fun addition, AI-Hearing. This means that the AI will know when you are talking or receiving radio messages."

    OH GOD WERE ALL FUCKED

    FUCKING WHY, SHIT OH SHIT

     

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    You will either need to recreate them, or there is a script out there that will transfer the loadouts. I'll be making a guide that explains all the new stuff before the end of the year.

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    Cavalierr

    Posted

    I might hop on for a few sessions once implemented, it sounds like TFR is going in the direction of ACRE (ACRE has had the intercoms and the spectate hearing for quite some time, am unsure about AI hearing tho). With that in mind, it sounds like i can actually enjoy the TFR mod more and more.

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    SilentGunner13

    Posted

    1 hour ago, NeilZar said:

    Yes, you will require the new TFAR Plugin. The old one won't work.

    is the new plug in backwards compatible? I.e. can we install it now with no issues or do we have to wait for the new TFAR version to go up and install after? 

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    17 minutes ago, SilentGunner13 said:

    is the new plug in backwards compatible? I.e. can we install it now with no issues or do we have to wait for the new TFAR version to go up and install after? 

    It won't work.

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    VCOM AI says:

    Quote

    If one unit in their squad takes fire they all will go into combat stance

    Does this mean they'll be immediately alerted even if their teammate goes down outside of their field of view?

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    Xavierpony

    Posted

    Vcom also has the fun thing where Ai will kill you even if it means throwing nades in CQB

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    alt_sanity

    Posted

    On 29/12/2017 at 14:00, Barcuck Osama said:

    , and is just more convenient overall with a smaller size and lower stall and take-off speeds (I think, not sure). It also has a much better view from the cockpit.

    After having spent a few hours flying the F16 I have to agree with all of that. It does need a much shorter takeoff run and handles beautifully at low speed and altitude. You could almost do CAS like a Littlebird with it for bonus cool factor. 

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    Conga Line of Neckbeards

    Posted

    On 29.12.2017 at 12:41, SunnyLemon_ said:

    "Another fun addition, AI-Hearing. This means that the AI will know when you are talking or receiving radio messages."

    OH GOD WERE ALL FUCKED

    Will they actually move in or throw a grande or just stand like idiots and look towards the voice?

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    TheMinion

    Posted

    1 hour ago, Conga Line of Neckbeards said:

    Will they actually move in or throw a grande or just stand like idiots and look towards the voice?

    well the fact they are more than happy to throw nades, i would say yes, they will shoot you

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