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    Stuff about changes comes in here

    New Moderators: now live!

    Hello Everyone!
    After a time of exactly soon(tm), the moderator rank is now live on both Teamspeak and the forums!
    The list of moderators (still the same as in the announcement meeting report):
    Benji/Winters Andyt90 Forked Zenthar Rezonath Servok BigT TimberHawk Chuck Yeager Anden3 Vados Hope to see you on the battlefield
    Your friendly neighbourhood staff team.

    An update on the new website. Steam profile integration, New front page and more.

    The new website:
    Over the past few weeks I have been hard at work getting our updated site ready for the masses. Sadly the progress has been hampered by the ammount of new features introduced by Invision in this so called "Minor" Update. These new features sadly broke quiet a few of our add-ons and thus I am relying on the add-on makers to get things compatible with the new version. With the add-ons out of my hands I have focused mainly on the new theme. And as the website developers among us will know debugging CSS is a P.I.T.A. Because of this it is taking longer then I had hoped to get things looking decent. However you can see a sneak peek of the new theme above this post.
    The old website:
    Of course the work on the new website does not mean I wont be working on the old one. In reality its actually quiet the opposite. With the add-ons broken on the new site it is actually easier to test and implement them on the old site. This saves me a lot of work when the updated version become available as I can just upgrade them without any side effects (I hope). This week I have introduced two new things.
    The first is the new front page layout. The new look makes our site feel a little more flashy and a little less "Texty". This same layout will be used on the new website so get used to it
    A bigger change is the addition of the new Steam profile integration. The integration can be found in your profile under the "Steam Profile" tab:

    When no profile is linked it will show a guide on how to link one. In short, edit your profile and fill in the Steam ID field, click save when done:

    Your profile should now look similar to this:

    Congrats, you have now added your steam profile to the website.
    Whats coming next:
    One of the bigger things I am working on are forms, all tho they sound boring they allow us (CM's and Admins) to create predefined forms that can be used to submit a range of templated information. Expect things like the admin white list requests and the ban disputes to be converted to a website form for easier use. Another thing that will come with the new website is a better reputation system, it is now called the reactions system. It allows for more responses then just the positive and negative reputation. Sadly this new reactions system also broke our prestige system, meaning a new way to keep track of our members activity will have to be developed. The CM's are working hard on this and I am sure the new system will be communicated with the rest of you in due time.

    Mod changelog 11/09/17

    The week of mod testing is over. We have come to a decision on which mods will be added and which mods will be removed from the collection on monday 11/09/17. Note that some of the mods listed were old mods that were temporarily not available.
    MNP -  https://steamcommunity.com/sharedfiles/filedetails/?id=687513604 Schwemlitz -  https://steamcommunity.com/sharedfiles/filedetails/?id=1124186682 Tactical beards -  https://steamcommunity.com/sharedfiles/filedetails/?id=738178286 PLA Infantry Mod -  http://steamcommunity.com/workshop/filedetails/?id=655153321 Hoverboard -  https://steamcommunity.com/sharedfiles/filedetails/?id=718477667 Thirsk -  https://steamcommunity.com/sharedfiles/filedetails/?id=721084874 Napf -  https://steamcommunity.com/sharedfiles/filedetails/?id=920257026 Tactical Banana -  https://steamcommunity.com/sharedfiles/filedetails/?id=1113082381 Extended Fortifications -  https://steamcommunity.com/sharedfiles/filedetails/?id=1109237932 TRYK's Multi-play Uniforms -  https://steamcommunity.com/sharedfiles/filedetails/?id=779520435 RM SWAT Uniform -  https://steamcommunity.com/sharedfiles/filedetails/?id=888504004 Chemical Warfare -  https://steamcommunity.com/sharedfiles/filedetails/?id=1095745477 Hazar-Kot Valley -  http://steamcommunity.com/sharedfiles/filedetails/?id=766294759 New mods total size: 3885.8 MB
    3CB BAF Units NIArms Minigun NIArms M1903 Sprinfield Rifles Removed mods total size: 149.8 MB
    New modset total size: 37239.7 MB
    These maps will be added for a limited time to see what the community thinks. We think these may have some troubles, but are still great additions.
    Vis -  http://steamcommunity.com/sharedfiles/filedetails/?id=1120714022 Porquerolles -  http://steamcommunity.com/sharedfiles/filedetails/?id=639497064 Imrali Island -  http://steamcommunity.com/sharedfiles/filedetails/?id=317432405 G.O.S. Leskovets -  http://steamcommunity.com/sharedfiles/filedetails/?id=855464203 CLA Clafghan -  http://steamcommunity.com/sharedfiles/filedetails/?id=761349672 Trial mods total size: 1998.3 MB
    All these changes will take effect during monday, exact time to be determined. This post is subject to change up to that point.

    RE: "Missing/Removed" Mods and Workshop Update

    Following the recent move back to the Steam Workshop, we encountered a problem.
    We had previously bundled the majority of our mods and maps into two packs, the "FK Mod Pack" (which contained things like NI Arsenal, BWMOD etc.) and the "FK Map Pack" (which contained the maps such as Lythium, Lingor etc.) for what was essentially ease of use for the community. However, this did in fact go against the Steam Workshop EULA, with the possibility of DMCAs, and so we had to take them both down.
    As a result of that, there are some mods/maps that will be missing from the Collection and from the Servers themselves and this mainly boils down to two possibilities, either:
    It is not on the Steam workshop (such as with the LAV-25, Schwemlitz, the Hover Board etc.) or, We might have missed then when we had to scramble to take down the "combined" packs and replace them with what we could find on the Workshop. Do note that we did not intentionally remove any mods that might be missing, they're missing because we essentially have no legal way of using it without undue complications for everyone.
    Any changes to our modset that are decided upon by the Management team will be communicated clearly via our Meeting Reports.
    There may be a time when some of those mods missing from the Workshop may be uploaded at a later date, either by the original author, or with the original author's permission, in which case we will plan on adding it to the Collection and the Server, so keep an eye out on the Collection page every now and then to make sure you aren't missing anything that we might've re-added to it.

    Moving back to steam workshop

    Hello everybody! As mentioned in the meeting report (which you all read every week, of course), we are switching back to steam workshop for our modpack starting tomorrow. You can find more information on how to do this here. A modlist update will follow shortly after the switch to steam workshop, after which arma3sync will no longer work, so be sure to switch over quickly to avoid downtime!
    Your friendly neighborhood staff team.

    Main Op size changes

    Hello everybody!
    As some (Hopefully most) of you have seen and voted on by now, we held a recent poll for changing the missions sizes. The poll can be found here:
    Following the results of this poll, we are now going into a week of testing this new format (until Saturday 19 Aug). During this week, server 1 will be the "restricted" server, meaning priority goes to regular+ (with one FNG slot per squad), while server 2 will be open for all. Both servers will have a player limit of 40-50 players, depending  on the amount of assets used. During this week of testing, we will also have a number of smaller things to look at, Including (but not limited to):
    Cycling stricter and more casual rule sets The effects of Headless clients There will be a specific feedback thread whenever we try some of the smaller points, as well as a global feedback for the new format. We hope to hear your thoughts, good or bad, related to the change in format. Normal feedback can still go in the post-mission reports, like before.
    We will see you in the fight and in the threads,
    Your friendly neighbourhood staff team.

    Weekly overview #2

    Morning/evening/good whatever time you're reading this everybody!
    Let's get right to it:
    Meeting report
    Other than this overview, last weeks meeting report has actually been on time. You can view it here if you haven't already because you're an upstanding member of the community and are excited for the off-chance of new rules being announced (spoilers?). 
    What's happening this week? 
    Not much, again.  Because of the overambitious spawn of EI, the mission by @NeilZar from earlier this week has been rescheduled to friday. Keep in mind that this is a scripted mission with a few pre-assigned slots, so if you had one in the original mission, you'll have it on friday. If you can't make it - fine. But please let Neil know beforehand so we don't spend unnecessary time with waiting for people who are not going to appear. Check out the Calender Event for more info. 
    Also, a few might have seen it already on the Forum, @Slouchy Orc is currently lost somewhere in the canadian wilderness, doing biological stuff and hopefully avoids getting eaten by Grizzlys. Read up on it here. While he is gone, @Chuck Yeager will take over the Training Missions, now renamed to "Chucks Convenient Classes". The first one of these is happening on monday, if you are an FNG or haven't been playing with us in a while, I'd suggest you try them out. Every further info is on the Calender Event.
    Now - the sad part. @Woody will be gone from friday on - hopefully not forever. Something along the lines of driving tanks IRL and "teaching them how to fly". Go nag him about it yourself. At this point we haven't come up with a plan on how we're going to survive without his memes and horrific flying accidents, but we'll make it. Somehow. 
    A bit more lighthearted
    First of all - check out this thread. What is your unique, based on real events FK-fear? 
    Furthermore: @anden3 asked me to raise awareness for this. Apparently there's a Rocket League Tournament coming along. So if one of your unique skills is crashing into cars and fucking things up while pretending to hit a giant football, this could be the perfect event for you.
    Until next week!
    PS: Be nice to your medics, patching you guys op is fucking hard work. Especially when the system is broken. 

    Gamescom 2017

    Gamescom 2017 coverage:
    As some of you have probably heard, a few of the FK members are planning to visit gamescom this year. As the world's largest event for computer and video games there will be something to see for everyone. The event hall will cover a whopping 201,000 square metres and that is a lot of ground to cover.

    This got me to think. To optimize our coverage for our community I want to know from you all what you would like to see. I have opened up the comments section for this article, use it to let us know what you want to see covered. Keep the requests clean and friendly and we will do our best to get you the information you want.

    Weekly overview #1

    Greetings community!
    Some of you might remember the weekly meeting reports/overviews that the CM-Team did a while ago. Well, this is a try on bringing those back. But better! With more content, more info, more trivia and - I can't believe I'm actually saying that - more memes.
    This is thought to serve as a weekly report, including a link to the meeting report, a short overview of upcoming events and specials in the week ahead and maybe, depending on the material I have, a small best-of of this weeks "mishaps", memes and incidents. So let's start this, shall we?
    Meeting Report: 
    As always, the meeting report has already been uploaded, you can find it here. 
    You've read that correctly, we're updating the Repo on MONDAY THE 17TH! Therefore even those of you who get their internet delivered via smoke signals on a particularly windy day will be able to play Arma at the weekend. Please keep in mind that a lot of people will try to update at the same time, aka the download-speed will be literal hell. So don't panic, the community isn't dying, those of you who have been around longer than 2 weeks will already know how this works. 
    Upcoming Events:
    Not much is planned for the upcoming week - yet. On friday @TEG is organizing a TTT-game. So if you have GMod and a free friday afternoon, you might want to give it a go! 

    And the award for the most hilarious Zeus fuckup goes to....
    For a really innovative use of fellow players

    So far for this week, if you have any suggestions what you'd like to see in here (e.g. Mission Report of the week/pictures/mission screenshots, whatever really) let me know, send it to me and I'll see what I can use. And no @Woody don't even try. I'll never feature you here. That will be the biggest of all memes. 
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