As promised by me earlier this week I would release a breakdown of server cost and how I calculated them.
What do we have:
First lets start with a breakdown of what we/I own, lets start with the easy stuff. There are currently 3 machines that are dedicated to FK activities, these are:
A3sync/Repo server - €10,-/month TS3 server - €10,-/month ARMA server - €60,-/month These are easy because these machines are dedicated to FK. The rest of our machines are hosted in combination with some of my other virtual machines, these are:
Web server - €5,-/month Mail server - €5,-/month Wargame server - €5,-/month Minecraft server - €35,-/month These 4 servers are hosted on 2 dedicated machines I use for testing and some private stuff. Since they are shared I wanted a good way to share the costs between myself and the FK community.
Breakdown of the costs:
The 2 servers that I use to host from both have 8 cores, 32GB ram and several TB of storage. Each host costs €70,- making a total of 16 cores and 64GB ram for €140,-/month. I have decided to base the costs on the ram usage, ram is not shared between the different virtual machines so any ram used by FK machines is unavailable for my machines.
Dividing these makes a cost of €2,19/month per GB, I have rounded this up to €2,50/month for all but the minecraft server (I too enjoy a beer for effort). With these costs now clear we can set a new goal on the donations page.
New upkeep goal:
With all these numbers the new monthly server cost will be set to €130,-/month. The new goal will be €150,-/month, this will allow us to build some extra cash to buy among others a teamspeak license.
Due to the recent increase in crashes we have decided to disable the following mods server side. Please disable them client side until further notice!
Disabled IFA3Lite 15.1 (IronFront) Disabled MBG_Buildings_3 1.0 Disabled Schwemlitz 1.04 Disabled MikeBarts Vegitation 0.9 Disabled Thirsk Island 1.0
The new year brought us some new mods, new people and new ideas. As we are always trying to improve our focus, we would like to hear from the community what they think about some of the more recent gameplay/community changes.
1: Advanced Stamina
One of the older implementations regarding gameplay is advanced stamina. This system makes it so your character will get tired after a set amount of running in combat stance and/or sprinting. This is based on the weight of your gear and thus forces people to think what they bring to the battlefield. The heavier you are, the more affected your stamina will be. Main reasoning behind this implementation was preventing people from taking 40 kg+ worth of gear and sprinting across the battlefield. Only take what you need soldier, military gear is expensive!
What do you think of advanced stamina? Vote in our poll.
A lot of people requested the overhaul mod IFA3, also known as Ironfront. This mod places us in WW2 which means a more visceral setting combined with more basic equipment. No radios, no scopes, only one dedicated radioman per squad... . Ironfront is a more hardcore version of the way we are used to playing ArmA and encourages teamplay, communication and resilience. This mod received a lot of positive feedback from this community and as such we want to know how we should organize/schedule these missions in regards to the more 'normal' ArmA-sessions we do.
How do you think Ironfront should be scheduled/organized? Vote in our poll.
We have always shied away from PvP because it took to long to set up, and people got frustrated after getting 360 no-scoped at a 1 km+ distance. Recently however, due in part to Ironfront, we have found a good way to organize fast and fun PvP-missions. This community will still remain largely PvE focused, but we want to know what you think about PvP and how we should organize them.
How should PvP be scheduled? Vote in our poll.
At the current moment, on TeamSpeak, we have a plethora of Tags that theoretically indicate what a person is or isn't capable of in the game. These tags however aren't kept 100% up to date and in the past have led to a degree of elitism. We are now looking at an overhaul of the tag-system. Either we keep the specialist-tags but define clear rules to obtaining them, or we do completely away with them.
What's your opinion on TS-tags? Vote in our poll.
Over the past few days it has come to my attention that there has been a fair amount of abuse from people with the server admin passwords. Of course this is undesirable behavior and in the future I will hold a zero tolerance attitude towards this.
I have changed the passwords for all the servers and from now on the following rules are in effect for them:
From now on the admin passwords will be handed out to a limited amount of people, if you feel you need the password you can contact one of the community managers. Only take an admin slot if asked by one of the community managers, or if the server is empty (for testing missions etc). If asked by a community manager to leave the slot do so without asking questions, you having that password does not give you any right to the admin slot. Do not go afk without leaving the admin slot. You have logged into a slot of ultimate power, act responsible and log out of it before leaving. Do not abuse your powers! Only use your powers when a rule is broken, that means no kicking to settle a grudge. Failing to follow these rules will result in an instant ban from admin powers without right for appeal!
Added AliVE 22.214.171.1241061 Added IFA3Lite 15.1 (IronFront) Added MBG_Buildings_3 1.0 Added Schwemlitz 1.04 Added MikeBarts Vegitation 0.9 Added Thirsk Island 1.0 Updated ACE3 to 3.8.3 Removed ocap_export Removed panthera
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